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Spatial mapping: Difference between revisions

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! Parameter !! Description !! Typical Range/Values !! Impact on Performance/Memory !! Impact on Geometric Quality
! Parameter !! Description !! Typical Range/Values !! Impact on Performance/Memory !! Impact on Geometric Quality
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| '''Mapping Resolution''' || Controls the level of detail (granularity) of the spatial map. It is the size of the smallest detectable feature. || 1 cm – 12 cm <ref name="StereolabsDocsS2"/> || High (inverse relationship: lower cm value = higher resolution = higher resource usage) || High (lower cm value = more detailed and accurate geometry)
| '''[[Mapping Resolution]]''' || Controls the level of detail (granularity) of the spatial map. It is the size of the smallest detectable feature. || 1 cm – 12 cm <ref name="StereolabsDocsS2"/> || High (inverse relationship: lower cm value = higher resolution = higher resource usage) || High (lower cm value = more detailed and accurate geometry)
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| '''Mapping Range''' || Controls the maximum distance from the sensor at which depth data is incorporated into the map. || 2 m – 20 m <ref name="StereolabsDocsS2"/> || High (longer range = more data to process = higher resource usage) || Moderate (longer range can map large areas faster but may reduce accuracy at the farthest points)
| '''[[Mapping Range]]''' || Controls the maximum distance from the sensor at which depth data is incorporated into the map. || 2 m – 20 m <ref name="StereolabsDocsS2"/> || High (longer range = more data to process = higher resource usage) || Moderate (longer range can map large areas faster but may reduce accuracy at the farthest points)
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| '''Mesh Filtering''' || Post-processing to reduce polygon count (decimation) and clean mesh artifacts (e.g., fill holes). || Presets (e.g., Low, Medium, High) <ref name="StereolabsDocsS2"/> || Low (reduces polygon count, leading to significant performance improvement in rendering) || Moderate (aggressive filtering can lead to loss of fine geometric detail)
| '''[[Mesh Filtering]]''' || Post-processing to reduce polygon count (decimation) and clean mesh artifacts (e.g., fill holes). || Presets (e.g., Low, Medium, High) <ref name="StereolabsDocsS2"/> || Low (reduces polygon count, leading to significant performance improvement in rendering) || Moderate (aggressive filtering can lead to loss of fine geometric detail)
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| '''Mesh Texturing''' || The process of applying camera images to the mesh surface to create a photorealistic model. || On / Off <ref name="StereolabsDocsS2"/> || High (requires storing and processing images, creating a texture map, and using more complex shaders for rendering) || High (dramatically increases visual realism)
| '''[[Mesh Texturing]]''' || The process of applying camera images to the mesh surface to create a photorealistic model. || On / Off <ref name="StereolabsDocsS2"/> || High (requires storing and processing images, creating a texture map, and using more complex shaders for rendering) || High (dramatically increases visual realism)
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