Hand tracking: Difference between revisions
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| applications = Gaming, training, healthcare, productivity, accessibility, social VR | | applications = Gaming, training, healthcare, productivity, accessibility, social VR | ||
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[[File:hand tracking1.jpg|300px|right]] | |||
'''Hand tracking''' is a [[computer vision]]-based technology used in [[virtual reality]] (VR), [[augmented reality]] (AR), and [[mixed reality]] (MR) systems to detect, track, and interpret the position, orientation, and movements of a user's hands and fingers in real time. Unlike traditional input methods such as [[motion controller|controllers]] or gloves, hand tracking enables controller-free, natural interactions by leveraging cameras, sensors, and artificial intelligence (AI) algorithms to map hand poses into virtual environments.<ref name="Frontiers2021" /> This technology enhances immersion, presence, and usability in [[extended reality]] (XR) applications by allowing users to perform gestures like pointing, grabbing, pinching, and swiping directly with their bare hands. | '''Hand tracking''' is a [[computer vision]]-based technology used in [[virtual reality]] (VR), [[augmented reality]] (AR), and [[mixed reality]] (MR) systems to detect, track, and interpret the position, orientation, and movements of a user's hands and fingers in real time. Unlike traditional input methods such as [[motion controller|controllers]] or gloves, hand tracking enables controller-free, natural interactions by leveraging cameras, sensors, and artificial intelligence (AI) algorithms to map hand poses into virtual environments.<ref name="Frontiers2021" /> This technology enhances immersion, presence, and usability in [[extended reality]] (XR) applications by allowing users to perform gestures like pointing, grabbing, pinching, and swiping directly with their bare hands. | ||