Refresh rate: Difference between revisions
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'''Refresh rate''' is the number of times per second a [[display]] updates the image from the [[GPU]], measured in [[Hertz]] (Hz). In [[VR]] and [[AR]] applications, refresh rate is a critical specification that directly impacts visual comfort, [[motion sickness]], [[latency]], [[presence]], and overall user experience. It refers to the frequency at which the [[head-mounted display]] (HMD) screen physically redraws the image presented to the user's eyes.<ref name="varjo" /><ref name="spatial" /> Modern VR headsets typically operate at 90 Hz or higher, with premium devices supporting 120-144 Hz or beyond. | '''Refresh rate''' is the number of times per second a [[display]] updates the image from the [[GPU]], measured in [[Hertz]] (Hz). In [[VR]] and [[AR]] applications, refresh rate is a critical specification that directly impacts visual comfort, [[motion sickness]], [[latency]], [[presence]], and overall user experience. It refers to the frequency at which the [[head-mounted display]] (HMD) screen physically redraws the image presented to the user's eyes.<ref name="varjo" /><ref name="spatial" /> Modern VR headsets typically operate at 90 Hz or higher, with premium devices supporting 120-144 Hz or beyond. | ||