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==New products== | ==New products== | ||
*For each AR Glasses, indicate if it has display or not | |||
*[[Xiaomi AI Glasses]] | |||
*[[Snap Specs]] | |||
*[[Rokid Max 2]] | |||
*[[Meta Aria Gen 2]] - https://www.projectaria.com/ | *[[Meta Aria Gen 2]] - https://www.projectaria.com/ | ||
*[[New Meta AR Glasses]] - [[Meta Wristband]] - https://www.uploadvr.com/meta-hud-glasses-price-features-input-device-reportedly-revealed/ | |||
*'''[[Snapchat Spectacles]]''' | |||
*'''[[Google AR Glasses]]''' | |||
*'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | *'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | ||
*'''[[Meta Quest 3]]''' | |||
*'''[[Microsoft HoloLens 2]]''' | |||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
* [[Vive XR Elite]] - release date: March 31st, 2023 | |||
*[[Vive Flow]] | |||
*[[Vive]] HMDs - [[Vive Pro 2]], [[Vive Focus 3]] | |||
*[[Pico Neo 3 Pro Eye]] | |||
*[[Pico Neo 3 Pro]] | |||
*[[EyeSight]] - feature from [[Apple Vision Pro]] | *[[EyeSight]] - feature from [[Apple Vision Pro]] | ||
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*[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | *[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | ||
*BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | *BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | ||
*[[Varjo]] headsets - https://www.uploadvr.com/varjo-vr-is-dead-documentary-highlights-non-consumer-uses-of-vr-mixed-reality/ | |||
==2025== | ==2025== | ||
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==2023== | ==2023== | ||
*[[Samsung Glasses]] | |||
*[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] | |||
*[[EyeSight]] - [[Apple Vision Pro]] | |||
*[[Spatial computing]] | |||
*[[Apple Immersive Video Format]] | |||
*[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | *[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
*[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
*[[Nreal Air]] - AR glasses - https://www.nreal.ai/air | |||
*[[Meta Quest Pro]] - https://www.meta.com/quest/quest-pro/ | |||
*[[Vive XR Elite]] - release date: March 31st, 2023 | |||
*Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | ||
*New Meta Headset releasing later this year | *New Meta Headset releasing later this year | ||
*[[Tilt Five]] - AR headset | |||
==Hardware and software== | |||
===Devices=== | |||
[[Snap Spectacles 4]] (unreleased AR glasses) | |||
===Accessories=== | |||
[[bHaptics]] | |||
===Other=== | |||
[[Spark AR]] - tool to create AR from facebook | |||
[[Pico Digital Platform]] - Pico's game / app store | |||
[[Oculus Quest (Platform)]] | |||
[[Oculus Insight]] | |||
[[Pico VR]] | |||
[[Microsoft Mesh]] | |||
[[Unreal Engine 4]] - game engine, for VR dev | |||
[[Unity]] - game engine, for VR dev | |||
[[Siri]] - or how Device-local speech recognition is fundamental to AR | |||
[[Windows Holographic]] - OS | |||
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | |||
[[WebXR]] | |||
===Games and Apps=== | |||
[[Supernatural]] | |||
[[Flight Simulator 2020]] | |||
[[Vader Immortal]] | |||
[[Asgard's Wrath]] | |||
[[Population One]] | |||
[[Pavlov VR]] | |||
==Guides== | ==Guides== | ||
[[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | [[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | ||
[[How to Become a VR Artist]] | |||
==Update== | ==Update== | ||
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[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | [[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | ||
== | ==Terms== | ||
===Technical | ===Technical Terms=== | ||
* [[Phone-Powered AR]] | * [[Phone-Powered AR]] | ||
* [[Standalone AR]] | * [[Standalone AR]] | ||
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* [[PC-Powered AR]] | * [[PC-Powered AR]] | ||
* [[Quest Insight tracking]] | * [[Quest Insight tracking]] | ||
* [[360 Video]] | |||
* [[Pose]] | * [[Pose]] | ||
* [[Pose prediction]] | |||
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | * [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | ||
* [[Near-eye light field]] ([[NE-LF]]) | * [[Near-eye light field]] ([[NE-LF]]) | ||
* [[Point cloud]] | * [[Point cloud]] | ||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | * [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | ||
[[Deep learning]] | |||
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | [[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | ||
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[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | [https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | ||
===Other Terms=== | |||
Various [[Virtual Reality Use Cases]] | |||
Various [[Augmented Reality Use Cases]] | |||
[[Ethical Issues in AR]] - [https://shift.newco.co/weve-not-thought-through-the-legal-and-ethical-disruption-of-augmented-reality-e244769c6e9b ref 1] | |||
[[Enterprise AR]]] | |||
[[Enterprise VR]] | |||
[[Reality]] | |||
[[eCommerce]] | |||
[[Experience]] | |||
[[Privacy]] | |||
[[Education]] | |||
[[Advertising]] | |||
[[Social VR]] | |||
[[Mental health]] problems and [[Insomnia]] caused by VR [http://ukrifter.kitt.net/vr-insomnia/ reference 1] | |||
[[Harassment]] | |||
==Hardware== | ==Hardware== | ||
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[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | [[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | ||
[[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]] | |||
[[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]] | |||
[[EXOS]] - VR gloves with haptic feedback | |||
[[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function. | |||
[[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training. | |||
[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. | |||
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1] | |||
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook | |||
[[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]] | |||
[[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] - | |||
[[Google Glass Enterprise Edition]] - Google Glass 2.0 | |||
[[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone. | |||
[[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL | |||
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | [[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | ||
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==Software== | ==Software== | ||
[[SideQuest]] | |||
[[Snapchat AR Lenses]] | [[Snapchat AR Lenses]] | ||
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[[Vuforia]] - [[Qualcomm]]'s AR SDK | [[Vuforia]] - [[Qualcomm]]'s AR SDK | ||
[[Wikitude]] - AR SDK | |||
[[Unity]] - game engine | |||
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity | |||
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]]. | |||
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]] | |||
[[EditorVR]] - allows the user to create Unity experiences and games within VR. | |||
[[Carte Blanche]] - allows the non-technical users to create experiences. | |||
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine | |||
[[Unreal VR Editor]] - | |||
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]] | |||
[[Oculus Mobile SDK]] | |||
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1] | |||
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR | |||
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]] | |||
[[Fabric Engine]] - game engine | |||
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI | |||
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery. | |||
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR. | |||
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]]. | |||
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking. | |||
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]]. | |||
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]]. | |||
[[Stingray]] - game engine by [[Autodesk]]. | |||
[[PresenZ]] - CGI-quality VR rendering software | |||
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | [[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | ||
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[[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool | [[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool | ||
[[How We Soar]] - VR fly game for [[PSVR]] | |||
[[Island 359]] - Dinosaur hunting [[VR]] game | |||
[[Tethered]] - adorable strategy game, [[PSVR]] launch title | |||
[[Statik]] - puzzle-mystery game for [[PSVR]] | |||
[[Psychonauts in the Rhombus of Ruin]] - Psychonauts VR for [[PSVR]] | |||
[[Obduction]] - spiritual successor to Myst with [[Oculus Rift]] support | |||
[[Front Defense]] - HTC's first VR game, a World War II gallery shooter. | |||
[[Project Arena]] - VR E-Sports for [[Vive]] and [[Touch]] by CCP | |||
[[Tactera]] - VR real-time strategy game | |||
[[Pollen]] - First person exploration VR game. | |||
[[NewRetroArcade: Neon]] - multiplayer, room-scale arcade games for the [[Vive]] | |||
[[Wilson's Heart]] - Twilight style psychological thriller for [[Touch]]. | |||
[[Killing Floor: Incursion]] - VR version of popular undead FPS Killing Floor for [[Touch]]. | |||
[[Serious Sam VR]] - VR version of Serious Sam FPS game for [[Vive]] and [[Rift]]. | |||
[[Batman: Arkham VR]] - VR version of Batman Arkham for [[PSVR]]. | |||
[[Farpoint]] - Sci-fi FPS game for [[PSVR]]. | |||
[[Star Wars: X-Wing VR Mission]] - X-Wing VR game for PSVR. | |||
[[Resident Evil 7: Biohazard]] - the entire Resident Evil 7 can be played in PSVR. | |||
[[Here They Lie]] - horror game for [[PSVR]] | |||
[[Ripcoil]] - PvP disc battle game for the [[Touch]]. | |||
[[Bound]] - 3D Platformer for [[PSVR]] | |||
[[Feral Rites]] - VR action brawler from Insomniac games | |||
[[World War Toons]] - cartoonish World War FPS game for [[PSVR]] and [[Oculus Rift]] | |||
[[Ice Lakes]] - VR fishing game | |||
[[SwapBots]] - [http://www.drawandcode.com/work/projects/swapbots-augmented-reality-toy/ link] - AR Toys | |||
[[Lone Echo]] - Deep space adventure game for [[Touch]] by [[Ready at Dawn]], [[Touch]] exclusive competitive multiplayer game | |||
[[Project Cars 2]] - realistic racing game with VR support | |||
[[Chess Ultra]] - VR chess game for all 3 HMDs | |||
[[Ark Park]] - VR spin-off of [[ARK: Survival Evolved]] | |||
[[MARVEL Powers United VR]] | |||
[[Space Junkies]] - Multiplayer Arcade shooter by Ubisoft for Oculus Rift | |||
===Other Apps=== | |||
[[makeVR]] | |||
[[SteamVR Media Player]] - [http://steamcommunity.com/games/250820/announcements/detail/3021212865824077306 ref 1] | |||
[[CAE VimedixAR]] - [https://caehealthcare.com/hololens ref 1], [https://caehealthcare.com/newsroom/press-releases/vimedix-ar-with-hololens/ ref 2] - an ultrasound training simulator integrated with the [[Microsoft HoloLens]] | |||
[[Theatre VR]] - multiplayer VR acting app | |||
[[AR Stickers]] - [https://www.roadtovr.com/google-adding-ar-stickers-pixel-2-camera-app/ ref 1] - built into Pixel phone's camera app, allows the placement of AR objects and animated characters into photos and videos. | |||
[[Oculus Dash]] - [https://www.roadtovr.com/oculus-dash-is-a-total-interface-overhaul-for-rift-that-lets-you-use-your-pc-in-vr-oculus-connect-4/ ref 1] - Allows the use of Desktop apps in VR | |||
[[Oculus Venues]] - Watch concert, sports and other events in VR with up to 1,000 people. | |||
[[TRIPP]] - [https://www.roadtovr.com/tripp-raises-4-million-develop-mood-altering-vr-experiences/ ref 1] - VR apps that improves mindfulness | |||
[[Cambria AR]] - AP App that allows users to sample different surface materials for furnitures. | |||
[[Gravity Sketch]] - 3D design tool in VR. | |||
[[Oculus Parties]] - party up with friends and communicate in VR. | |||
[[Oculus Rooms]] - private virtual space to spend time in VR. | |||
[[YouTube VR]] - [http://www.theverge.com/2016/11/10/13581046/youtube-vr-review-google-daydream-headest-best-app link] - YouTube app for [[Daydream View]] | |||
[[VRChat]] - [[Social VR]] | |||
[[Blippar]] - [https://blippar.com/en/products/blippbuilder/ link] - AR Creation tool | |||
[[AWE.media]] - [https://awe.media/ link] - 360 photo & video creator | |||
[[Samsung Internet]] - browse the web in [[Gear VR]] | |||
[[House of Languages]] - language learning in VR | |||
[[NYT VR]] - New York Times VR app | |||
[[EVEREST VR]] - Mt. Everest VR experience by [[Sólfar Studios]] | |||
[[Unimersiv]] - VR educational apps | |||
[[Quill]] - Oculus' professional VR paint tool | |||
[[Blippar]] - Visual browsing AR app | |||
[[Reactive Brush]] - VR Painting App with [[Reactive Grip]] combined with [[SteamVR Controllers]] that allow the user to feel feedback. | |||
[[Oculus Cinema]] | |||
[[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal | [[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal | ||
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[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | [[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | ||
[[Apple]] - [http://www.theverge.com/2016/1/29/10871228/apple-secret-virtual-reality-team-report reference 1] - List the VR/AR acquisitions please. | |||
[[IrisVR]] - VR for architecture | [[IrisVR]] - VR for architecture | ||
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[[Two Bit Circus]] - VR + Circus | [[Two Bit Circus]] - VR + Circus | ||
[[HTC]] - manufacturer of [[HTC Vive]] | |||
[[Valve Corporation]] - developer of [[SteamVR]] | |||
[[Samsung]] - manufacturer of [[Gear VR]] | |||
[[Body Labs]] - 3D body modeling | [[Body Labs]] - 3D body modeling | ||
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[[EEVO]] - platform for VR films | [[EEVO]] - platform for VR films | ||
[[Ximmerse]] - creator of various [[Input Devices]] | |||
[[WakingApp]] - creator of [[ENTiTi]], AR/VR cloud platform | |||
[[WeLens]] - rent [[Gear VR]] | |||
[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs. | |||
[[Infinity AR]] - [[AR]] glasses | |||
[[VisiSonics]] - [[3D audio]] capture hardware company | |||
[[Google DeepMind]] - [[aiwiki:Artificial Intelligence|Artificial Intelligence]] | |||
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre | |||
[[Kaleidoscope VR]] - VR film festival tours around the world. | |||
[[OBE Immersive]] - company that makes full body input device in the form of a jacket. | |||
[[VRcade]] - out of home, wireless VR experience | |||
[[VR Lens Lab]] - prescription lens for VR HMDs | |||
[[Immersv]] - VR advertising platform | |||
[[vrse.works]] - Production studio that build tools for VR filmmaking. | |||
[[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye. | |||
[[VRC]] - Virtual Reality Company - VR movie studio | |||
[[KonceptVR]] - produces 360 video content for broadway shows. | |||
[[Virtual Umbrella]] - Marketing for VR | |||
[[Baobab Studios]] - VR filmmaking studio | |||
[[STRIVR Labs]] - use VR for sports training | |||
[[Nitero]] - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in | |||
[[HypeVR]] - films volumetric 3D 360 videos | |||
[[VRsenal]] - VR Arcade with high-end controllers | |||
[[Virtualitics]] - visualize big data in VR | [[Virtualitics]] - visualize big data in VR | ||
[[WaveOptics]] - builds optics for AR | |||
==Media== | |||
===Books=== | |||
[[Rainbows End]] | |||
[[Otherland]] | |||
===Shows=== | |||
[[Black Mirror]] | |||
==People== | |||
[[Palmer Luckey]] - Co-founder of [[Oculus VR]] | |||
[[John Carmack]] - CTO of Oculus VR | |||
==Events== | ==Events== | ||
[[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries. | [[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries. | ||
[https://www.youtube.com/playlist?list=PLL2xVXGs1SP4kxSKQsG40PCsItIujwznZ Oculus Connect 2 Talks] | |||
[[VRLA]] | [[VRLA]] | ||