Vergence-accommodation conflict: Difference between revisions
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RealEditor (talk | contribs) remove redlinks and restore mistakenly deleted diagram |
RealEditor (talk | contribs) link VividQ |
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! [[Holography|Holographic Displays]] | ! [[Holography|Holographic Displays]] | ||
| Aims to fully reconstruct the wavefront of light from the virtual scene using diffraction patterns generated by [[Spatial light modulator|spatial light modulators]]. | Research by Microsoft Research, VividQ, Light Field Lab. | Theoretically the ultimate solution, providing all depth cues including accommodation correctly. Challenges include high computational cost ("speckle" noise), limited field of view, and hardware complexity for real-time, high-quality HMDs. | | Aims to fully reconstruct the wavefront of light from the virtual scene using diffraction patterns generated by [[Spatial light modulator|spatial light modulators]]. | Research by Microsoft Research, [[VividQ]], Light Field Lab. | Theoretically the ultimate solution, providing all depth cues including accommodation correctly. Challenges include high computational cost ("speckle" noise), limited field of view, and hardware complexity for real-time, high-quality HMDs. | ||
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! [[Retinal projection|Retinal Projection / Scanning]] | ! [[Retinal projection|Retinal Projection / Scanning]] |