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'''IonVR''' was a [[smartphone VR headset]] developed by Ion Virtual Technology Corporation, a company founded in 2014 by Dan Thurber and Brooke Linville in [[Boise]], [[Idaho]]. The headset was notable for its proprietary '''MotionSync''' technology, which aimed to greatly reduce [[VR sickness]] compared to other mobile [[virtual reality]] solutions by re-timing and re-projecting images inside the headset rather than on the smartphone GPU.<ref name="vrarwiki">VR & AR Wiki. "IonVR". Retrieved from https://vrarwiki.com/wiki/IonVR</ref><ref name="roadtovr">James, Paul (2016-01-05). "ionVR is a Smartphone VR Headset That Aims to Kill Latency". Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/</ref> Despite generating significant interest, winning a CES Innovation Award Honoree designation, and securing over 1,000 pre-orders, the device was never officially released to the market, and the company is now defunct. | '''IonVR''' was a [[smartphone VR headset]] developed by Ion Virtual Technology Corporation, a company founded in 2014 by Dan Thurber and Brooke Linville in [[Boise]], [[Idaho]]. The headset was notable for its proprietary '''MotionSync''' technology, which aimed to greatly reduce [[VR sickness]] compared to other mobile [[virtual reality]] solutions by re-timing and re-projecting images inside the headset rather than on the smartphone GPU.<ref name="vrarwiki">VR & AR Wiki. "IonVR". Retrieved from https://vrarwiki.com/wiki/IonVR</ref><ref name="roadtovr">James, Paul (2016-01-05). "ionVR is a Smartphone VR Headset That Aims to Kill Latency". Road to VR. https://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/</ref> Despite generating significant interest, winning a CES Innovation Award Honoree designation, and securing over 1,000 pre-orders, the device was never officially released to the market, and the company is now defunct. | ||