Virtual Boy: Difference between revisions
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Despite heavy marketing, the Virtual Boy struggled commercially from the start. Nintendo had projected sales of three million consoles and 14 million games, but the Virtual Boy sold only 770,000 units during its lifetime.<ref name="wikipedia"/> Nintendo reduced the price to $159.95 in October 1995 and further dropped it to $99.95 in May 1996.<ref name="planetvb">Planet Virtual Boy. Virtual Boy (1995). Retrieved from https://www.virtual-boy.com/hardware/virtual-boy/</ref> By mid-1996, unsold units were discounted to $50 at retailers.<ref name="nintendo-fandom"/> | Despite heavy marketing, the Virtual Boy struggled commercially from the start. Nintendo had projected sales of three million consoles and 14 million games, but the Virtual Boy sold only 770,000 units during its lifetime.<ref name="wikipedia"/> Nintendo reduced the price to $159.95 in October 1995 and further dropped it to $99.95 in May 1996.<ref name="planetvb">Planet Virtual Boy. Virtual Boy (1995). Retrieved from https://www.virtual-boy.com/hardware/virtual-boy/</ref> By mid-1996, unsold units were discounted to $50 at retailers.<ref name="nintendo-fandom"/> | ||
The system was discontinued in Japan on December 22, 1995, and in North America in March 1996 (some sources cite August 1996). Total worldwide shipments reached 800,000 units, with approximately 770,000 | The system was discontinued in Japan on December 22, 1995, and in North America in March 1996 (some sources cite August 1996). Total worldwide shipments reached 800,000 units, with approximately 770,000 sold-140,000 in the United States and 630,000 in Japan.<ref name="nintendo-fandom"/> The Virtual Boy was never released in Europe, Australia, or PAL regions.<ref name="nintendo-fandom"/> | ||
==Hardware== | ==Hardware== | ||
===Technical Specifications=== | ===Technical Specifications=== | ||
The Virtual Boy utilized advanced hardware for its time, featuring a 32-bit architecture built around the [[NEC V810]] | The Virtual Boy utilized advanced hardware for its time, featuring a 32-bit architecture built around the [[NEC V810]] processor, Nintendo's first 32-bit system.<ref name="video-games-museum">The Video Games Museum. Technical specifications, specs Nintendo Virtual Boy. Retrieved from https://www.video-games-museum.com/en/sys/35-virtual-boy</ref> | ||
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==Software Library== | ==Software Library== | ||
The Virtual Boy had an extremely limited software library, with only 22 games released | The Virtual Boy had an extremely limited software library, with only 22 games released worldwide, 14 in North America and 19 in Japan.<ref name="nintendowiki"/> The North American launch titles were ''[[Mario's Tennis]]'' (pack-in game), ''[[Red Alarm]]'', ''[[Teleroboxer]]'', and ''[[Galactic Pinball]]''.<ref name="wikipedia"/> | ||
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