Virtual Boy: Difference between revisions
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{{Device Infobox | {{Device Infobox | ||
|image = [[File:Virtual_Boy_System.jpg|300px]] | |image = [[File:Virtual_Boy_System.jpg|300px]] | ||
|VR/AR = Virtual Reality | |VR/AR = [[Virtual Reality]] | ||
|Type = Head-mounted display | |Type = [[Head-mounted display]] | ||
|Subtype = Tabletop VR | |Subtype = [[Tabletop VR]], [[Vintage VR]] | ||
|Platform = Virtual Boy | |Platform = Virtual Boy | ||
|Creator = [[Gunpei Yokoi]] | |Creator = [[Gunpei Yokoi]] | ||
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|Cable Length = Controller cable approximately 2m | |Cable Length = Controller cable approximately 2m | ||
}} | }} | ||
{{vintage}} | |||
The '''Virtual Boy''' (Japanese: バーチャルボーイ ''Bācharu Bōi'') is a 32-bit tabletop [[virtual reality]] [[video game console]] developed and manufactured by [[Nintendo]]. Released in 1995, it was marketed as the first consumer [[stereoscopic 3D]] gaming system capable of displaying "true 3D graphics" without requiring glasses or traditional [[head-mounted displays]].<ref name="wikipedia">Virtual Boy - Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Virtual_Boy</ref> The system featured a distinctive red [[monochrome display]] viewed through a [[binocular]] eyepiece, utilizing the [[parallax effect]] to create an illusion of depth through an effect known as [[parallax]].<ref name="copetti">Rodrigo Copetti. Virtual Boy Architecture - A Practical Analysis. Retrieved from https://www.copetti.org/writings/consoles/virtual-boy/</ref> | The '''Virtual Boy''' (Japanese: バーチャルボーイ ''Bācharu Bōi'') is a 32-bit tabletop [[virtual reality]] [[video game console]] developed and manufactured by [[Nintendo]]. Released in 1995, it was marketed as the first consumer [[stereoscopic 3D]] gaming system capable of displaying "true 3D graphics" without requiring glasses or traditional [[head-mounted displays]].<ref name="wikipedia">Virtual Boy - Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Virtual_Boy</ref> The system featured a distinctive red [[monochrome display]] viewed through a [[binocular]] eyepiece, utilizing the [[parallax effect]] to create an illusion of depth through an effect known as [[parallax]].<ref name="copetti">Rodrigo Copetti. Virtual Boy Architecture - A Practical Analysis. Retrieved from https://www.copetti.org/writings/consoles/virtual-boy/</ref> | ||
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</references> | </references> | ||
[[Category:Vintage Devices]] | |||
[[Category:Vintage VR]] | |||
[[Category:Devices]] | |||
[[Category:VR Headsets]] | |||
[[Category:Nintendo consoles]] | [[Category:Nintendo consoles]] | ||
[[Category:Virtual reality headsets]] | [[Category:Virtual reality headsets]] |