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'''I-O Display Systems, LLC''' (originally styled '''Virtual i·O''') was an American technology company that specialized in the development and manufacturing of [[head-mounted display]]s (HMDs). Founded in 1993 in Seattle, Washington by entrepreneurs [[Greg Amadon]] and [[Linden Rhoads]], the company is best known for its ''i-glasses'' product line, which provided personal display systems for [[virtual reality]] (VR) and video applications.<ref name="PSBJMar97">{{cite news|title=Financial reality pressures Virtual i‑O into Chapter 11|work=Puget Sound Business Journal|date=March 16, 1997|url=https://www.bizjournals.com/seattle/stories/1997/03/17/story6.html}}</ref> The company was a significant pioneer in the early consumer VR market of the 1990s, attracting almost US$20 million in venture funding before filing for bankruptcy in 1997.<ref name="PSBJMay97">{{cite news|title=Effort to salvage Virtual i‑O fails|work=Puget Sound Business Journal|date=May 25, 1997|url=https://www.bizjournals.com/seattle/stories/1997/05/26/story4.html}}</ref>
'''I-O Display Systems, LLC''' (originally styled '''Virtual i·O''') was an American technology company that specialized in the development and manufacturing of [[head-mounted display]]s (HMDs). Founded in 1993 in Seattle, Washington by entrepreneurs [[Greg Amadon]] and [[Linden Rhoads]], the company is best known for its ''i-glasses'' product line, which provided personal display systems for [[virtual reality]] (VR) and video applications.<ref name="PSBJMar97">"Financial reality pressures Virtual i‑O into Chapter 11", Puget Sound Business Journal, March 16, 1997, https://www.bizjournals.com/seattle/stories/1997/03/17/story6.html</ref> The company was a significant pioneer in the early consumer VR market of the 1990s, attracting almost US$20 million in venture funding before filing for bankruptcy in 1997.<ref name="PSBJMay97">"Effort to salvage Virtual i‑O fails", Puget Sound Business Journal, May 25, 1997, https://www.bizjournals.com/seattle/stories/1997/05/26/story4.html</ref>


==History==
==History==


===Origins and Formation (1993-1997)===
===Origins and Formation (1993-1997)===
I-O Display Systems began as Virtual i·O, founded in 1993 by Greg Amadon, a former Microsoft engineer, and attorney Linden Rhoads. The company attracted early investment after demonstrating a stereoscopic viewer prototype to cable-TV magnate John Malone, whose Tele-Communications Inc. (TCI) became the company's lead investor.<ref name="3DOWorld">{{cite web|title=IGlasses|website=3DO World|url=https://3do.world/index.php?title=IGlasses|access-date=7 May 2025}}</ref>
I-O Display Systems began as Virtual i·O, founded in 1993 by Greg Amadon, a former Microsoft engineer, and attorney Linden Rhoads. The company attracted early investment after demonstrating a stereoscopic viewer prototype to cable-TV magnate John Malone, whose Tele-Communications Inc. (TCI) became the company's lead investor.<ref name="3DOWorld">"IGlasses", 3DO World, https://3do.world/index.php?title=IGlasses, accessed May 7, 2025</ref>


By late 1994, the firm had developed prototypes using dual 0.7-inch LCDs and an in-house "sourceless orientation sensor," which was later patented in the United States.<ref name="JustiaSensor">{{cite patent|number=US5526022|title=Sourceless orientation sensor|assignee=Virtual I/O, Inc.|date=June 11, 1996}}</ref> The first retail models reached North American shelves in May 1995.
By late 1994, the firm had developed prototypes using dual 0.7-inch LCDs and an in-house "sourceless orientation sensor," which was later patented in the United States.<ref name="JustiaSensor">"Sourceless orientation sensor", US Patent 5526022, assigned to Virtual I/O, Inc., June 11, 1996</ref> The first retail models reached North American shelves in May 1995.


In 1997, the original Virtual i·O was restructured as I-O Display Systems, LLC ("IOD"), formed as a new venture between Ilixco, a privately held display technology company, and Liberty Media Group, an AT&T company with interests in video programming, communications technology, and Internet businesses.<ref name="SistematicsFormed">{{cite web |url=https://www.sistematics.com/en/i-o-display-systems-m-353.html |title=Listado de productos por marca I-O Display Systems |publisher=Sistematics.com |accessdate=May 7, 2025}}</ref> Ilixco itself was a holding company formed in 1996 by Jeffrey Fergason, son of James Fergason (founder of the first [[Liquid Crystal Display|LCD]] manufacturer, ILIXCO, in 1968). The new Ilixco held controlling interests in I-O Display Systems and Razor Digital Entertainment.<ref name="LXDCorp">{{cite web |url=https://en.wikipedia.org/wiki/LXD_Incorporated |title=LXD Incorporated - Wikipedia |publisher=Wikipedia |accessdate=May 7, 2025}}</ref>
In 1997, the original Virtual i·O was restructured as I-O Display Systems, LLC ("IOD"), formed as a new venture between Ilixco, a privately held display technology company, and Liberty Media Group, an AT&T company with interests in video programming, communications technology, and Internet businesses.<ref name="SistematicsFormed">"Listado de productos por marca I-O Display Systems", Sistematics.com, https://www.sistematics.com/en/i-o-display-systems-m-353.html, accessed May 7, 2025</ref> Ilixco itself was a holding company formed in 1996 by Jeffrey Fergason, son of James Fergason (founder of the first [[Liquid Crystal Display|LCD]] manufacturer, ILIXCO, in 1968). The new Ilixco held controlling interests in I-O Display Systems and Razor Digital Entertainment.<ref name="LXDCorp">"LXD Incorporated - Wikipedia", Wikipedia, https://en.wikipedia.org/wiki/LXD_Incorporated, accessed May 7, 2025</ref>


===Bankruptcy and Closure (1997)===
===Bankruptcy and Closure (1997)===
Despite gaining market share in the emerging VR headset market, the company faced financial difficulties as consumer VR adoption grew slower than anticipated. Co-founders Amadon and Rhoads resigned in January 1997, and Virtual i·O filed for Chapter 11 protection on March 14, reporting US$9.7 million in assets against US$21.6 million in liabilities—most owed to TCI and Thomson SA.<ref name="PSBJMar97"/>
Despite gaining market share in the emerging VR headset market, the company faced financial difficulties as consumer VR adoption grew slower than anticipated. Co-founders Amadon and Rhoads resigned in January 1997, and Virtual i·O filed for Chapter 11 protection on March 14, reporting US$9.7 million in assets against US$21.6 million in liabilities—most owed to TCI and Thomson SA.<ref name="PSBJMar97"/>


Annual headset returns peaked at 30 percent owing to fragile cables and dust ingress,<ref name="Tampa97">{{cite news|title=Reality has not lived up to the promise for virtual‑reality games|work=Tampa Bay Times|date=28 Sep 1997|url=https://www.tampabay.com/archive/1997/09/28/reality-has-not-lived-up-to-the-promise-for-virtual-reality-games/}}</ref> further complicating the company's financial position. A court-appointed turnaround team failed to secure a buyer, and operations ceased on April 30, 1997; the remaining assets reverted to TCI the following month.<ref name="PSBJMay97"/>
Annual headset returns peaked at 30 percent owing to fragile cables and dust ingress,<ref name="Tampa97">"Reality has not lived up to the promise for virtual‑reality games", Tampa Bay Times, 28 Sep 1997, https://www.tampabay.com/archive/1997/09/28/reality-has-not-lived-up-to-the-promise-for-virtual-reality-games/</ref> further complicating the company's financial position. A court-appointed turnaround team failed to secure a buyer, and operations ceased on April 30, 1997; the remaining assets reverted to TCI the following month.<ref name="PSBJMay97"/>


The company's intellectual property and brand would later be utilized in continued development of i-glasses products into the early 2000s.
The company's intellectual property and brand would later be utilized in continued development of i-glasses products into the early 2000s.
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! Model Name !! Key Features !! Resolution (per eye where applicable) !! Virtual Screen Size !! Weight !! Connectivity !! Notes
! Model Name !! Key Features !! Resolution (per eye where applicable) !! Virtual Screen Size !! Weight !! Connectivity !! Notes
|-
|-
| '''i-glasses (Original/PC Version)''' || Full color video, [[stereoscopic 3D]] capable, optional head tracking, see-through capability ("VideoMute"), could be worn with eyeglasses.<ref name="MindfluxPC">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassespcd.html |title=i-O Display Systems i-glasses! PC - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> || 640x480 || Claimed equivalent to an 80-inch screen from 13 feet.<ref name="MindfluxPC"/> || Approximately 8 ounces (227g) || PC (VGA), Video (Sega, Nintendo, Atari, 3DO) || Released May 1995 at US$549.<ref name="VRShop">{{cite web|title=Virtual IO I‑Glasses – Specs and Info|website=The VR Shop|date=14 Feb 2022|url=https://www.virtual-reality-shop.co.uk/virtual-io-i-glasses/}}</ref>
| '''i-glasses (Original/PC Version)''' || Full color video, [[stereoscopic 3D]] capable, optional head tracking, see-through capability ("VideoMute"), could be worn with eyeglasses.<ref name="MindfluxPC">"i-O Display Systems i-glasses! PC - Mindflux", Mindflux, https://www.mindflux.com.au/products/hardware/iglassespcd.html, accessed May 7, 2025</ref> || 640x480 || Claimed equivalent to an 80-inch screen from 13 feet.<ref name="MindfluxPC"/> || Approximately 8 ounces (227g) || PC (VGA), Video (Sega, Nintendo, Atari, 3DO) || Released May 1995 at US$549.<ref name="VRShop">"Virtual IO I‑Glasses – Specs and Info", The VR Shop, 14 Feb 2022, https://www.virtual-reality-shop.co.uk/virtual-io-i-glasses/</ref>
|-
|-
| '''i-glasses SVGA''' || Portable monitor, flicker-free (120Hz refresh), built-in stereo headphones, adjustable color/brightness/contrast.<ref name="MindfluxSVGA">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassessvga.html |title=i-O Display Systems i-glasses SVGA - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref> Supported frame sequential stereo with nVidia game drivers or other applications (optional stereo version).<ref name="ManualsLibSVGA">{{cite web |url=https://www.manualslib.com/manual/110089/Io-Display-Systems-I-Glasses.html?page=1#manual |title=IO Display Systems i-glasses User Manual - ManualsLib |publisher=ManualsLib |accessdate=May 7, 2025}}</ref> || 800x600 (scaled from VGA/SVGA/XGA) || Virtual image of a 90cm screen from 2m (approximately 35 inches from 6.5 feet) || 7 ounces (198g) || VGA || Released 1998 at US$699 for 3D version.<ref>{{cite web|title=i‑glasses SVGA product sheet|website=Mindflux Archive|url=https://web.archive.org/web/20000818064717/http://www.mindflux.com.au/products/io-display/iglassesSVGA.html|access-date=7 May 2025}}</ref>
| '''i-glasses SVGA''' || Portable monitor, flicker-free (120Hz refresh), built-in stereo headphones, adjustable color/brightness/contrast.<ref name="MindfluxSVGA">"i-O Display Systems i-glasses SVGA - Mindflux", Mindflux, https://www.mindflux.com.au/products/hardware/iglassessvga.html, accessed May 7, 2025</ref> Supported frame sequential stereo with nVidia game drivers or other applications (optional stereo version).<ref name="ManualsLibSVGA">"IO Display Systems i-glasses User Manual - ManualsLib", ManualsLib, https://www.manualslib.com/manual/110089/Io-Display-Systems-I-Glasses.html?page=1#manual, accessed May 7, 2025</ref> || 800x600 (scaled from VGA/SVGA/XGA) || Virtual image of a 90cm screen from 2m (approximately 35 inches from 6.5 feet) || 7 ounces (198g) || VGA || Released 1998 at US$699 for 3D version.<ref>"i‑glasses SVGA product sheet", Mindflux Archive, https://web.archive.org/web/20000818064717/http://www.mindflux.com.au/products/io-display/iglassesSVGA.html, accessed May 7, 2025</ref>
|-
|-
| '''i-glasses HRV''' || High-resolution video monitor for camcorders, VCRs, DVDs. Intended for patient comfort in dental/medical settings.<ref name="PearsonDentalHRV">{{cite web |url=https://www.pearsondental.com/catalog/product.asp?majcatid=6655&catid=4529&subcatid=7091&pid=35311 |title=I-Glasses HRV (iO Display Systems) | Dental Product |publisher=Pearson Dental Supply |accessdate=May 7, 2025}}</ref> || 640x480 (each eye) || Equivalent to viewing a 70-inch monitor from 13 feet<ref name="jpdhrv">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref> || Not specified || S-Video, RCA stereo-audio, composite video (Incompatible with computer signals for the Pro version) || A "Pro" version offered better video quality and contrast. Released 1999 at US$499.<ref name="VRShop"/>
| '''i-glasses HRV''' || High-resolution video monitor for camcorders, VCRs, DVDs. Intended for patient comfort in dental/medical settings.<ref name="PearsonDentalHRV">"I-Glasses HRV (iO Display Systems) | Dental Product", Pearson Dental Supply, https://www.pearsondental.com/catalog/product.asp?majcatid=6655&catid=4529&subcatid=7091&pid=35311, accessed May 7, 2025</ref> || 640x480 (each eye) || Equivalent to viewing a 70-inch monitor from 13 feet<ref name="jpdhrv">"i-O Display shows off PRO SVGA compatible headset at SID 2003", Jon Peddie Research, https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/, accessed May 7, 2025</ref> || Not specified || S-Video, RCA stereo-audio, composite video (Incompatible with computer signals for the Pro version) || A "Pro" version offered better video quality and contrast. Released 1999 at US$499.<ref name="VRShop"/>
|-
|-
| '''i-glasses HRV Pro''' || Introduced in April 2003, used Three Five Systems Z86D-3 microdisplays<ref name="jpdhrv"/> || 800x600 (1.44 million pixels per display) || Equivalent to viewing a 70-inch monitor from 13 feet || Not specified || S-Video, composite video || Priced at $1,199 for 2D version and $1,499 for 3D-capable version in 2003.<ref name="jpdhrv"/>
| '''i-glasses HRV Pro''' || Introduced in April 2003, used Three Five Systems Z86D-3 microdisplays<ref name="jpdhrv"/> || 800x600 (1.44 million pixels per display) || Equivalent to viewing a 70-inch monitor from 13 feet || Not specified || S-Video, composite video || Priced at $1,199 for 2D version and $1,499 for 3D-capable version in 2003.<ref name="jpdhrv"/>
|-
|-
| '''Personal I-O Eye-Glasses/I-Glasses (GVD310)''' || Marketed for private entertainment in vehicles, public transport, and for hospital patients.<ref name="RockyAmericasGVD310">{{cite web |url=http://www.rockyamericas.com/gvd310.htm |title=Personal I-O Eye-Glasses/I-Glasses Virtual Reality Head-Mount Display (HMD) LCD - Rocky Americas |publisher=Rocky Americas |accessdate=May 7, 2025}}</ref> || 180,000 pixels (800 x 225) || Virtual 36-inch screen from 6 feet || 7 ounces (198g) for head-wear part || RCA type AV source with 2-channel stereo audio (DVD, VCD, VCR, MP4, Game Console, PC, Digital Camera, Video Camera) || Featured detachable Dolby surrounding stereo earphones and on-unit controls for volume, brightness, and contrast.
| '''Personal I-O Eye-Glasses/I-Glasses (GVD310)''' || Marketed for private entertainment in vehicles, public transport, and for hospital patients.<ref name="RockyAmericasGVD310">"Personal I-O Eye-Glasses/I-Glasses Virtual Reality Head-Mount Display (HMD) LCD - Rocky Americas", Rocky Americas, http://www.rockyamericas.com/gvd310.htm, accessed May 7, 2025</ref> || 180,000 pixels (800 x 225) || Virtual 36-inch screen from 6 feet || 7 ounces (198g) for head-wear part || RCA type AV source with 2-channel stereo audio (DVD, VCD, VCR, MP4, Game Console, PC, Digital Camera, Video Camera) || Featured detachable Dolby surrounding stereo earphones and on-unit controls for volume, brightness, and contrast.
|}
|}


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===i-Theater===
===i-Theater===
The i-Theater was marketed as a lightweight mobile video eyewear.<ref name="Ultimate3DHeaven">{{cite web |url=https://www.ultimate3dheaven.com/itbyigiodi.html |title=iTheater by iGlasses IO Display - Ultimate3DHeaven |publisher=Ultimate3DHeaven |accessdate=May 7, 2025}}</ref>
The i-Theater was marketed as a lightweight mobile video eyewear.<ref name="Ultimate3DHeaven">"iTheater by iGlasses IO Display - Ultimate3DHeaven", Ultimate3DHeaven, https://www.ultimate3dheaven.com/itbyigiodi.html, accessed May 7, 2025</ref>
*  '''Resolution:''' QVGA (320x240), 230,000 pixels per [[LCD]]
*  '''Resolution:''' QVGA (320x240), 230,000 pixels per [[LCD]]
*  '''[[Field of View|Field of View (FoV)]]:''' 25 Degrees Diagonal
*  '''[[Field of View|Field of View (FoV)]]:''' 25 Degrees Diagonal
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Key technological innovations included:
Key technological innovations included:


* '''Catadioptric fiber‑optic faceplate optics''' – eliminated bulky relay lenses for a lighter visor.<ref name="Patent5642227">{{cite patent|number=US5642227|title=Optical correction for virtual‑reality and heads‑up displays|assignee=Virtual I/O, Inc.|date=24 Jun 1997}}</ref>
* '''Catadioptric fiber‑optic faceplate optics''' – eliminated bulky relay lenses for a lighter visor.<ref name="Patent5642227">"Optical correction for virtual‑reality and heads‑up displays", US Patent 5642227, assigned to Virtual I/O, Inc., 24 Jun 1997</ref>
* '''Optical Design''': The i-glasses utilized an optical system that allowed for both immersive viewing and see-through capability (via the VideoMute feature).
* '''Optical Design''': The i-glasses utilized an optical system that allowed for both immersive viewing and see-through capability (via the VideoMute feature).
* '''Display Technology''': Over the years, the company transitioned from lower-resolution displays to SVGA-compatible microdisplays.
* '''Display Technology''': Over the years, the company transitioned from lower-resolution displays to SVGA-compatible microdisplays.
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* '''Stereoscopic 3D''': Some models supported stereoscopic 3D viewing, which was compatible with specific graphics cards and software.
* '''Stereoscopic 3D''': Some models supported stereoscopic 3D viewing, which was compatible with specific graphics cards and software.


The company also held patents related to personal visual display systems, head-mounted display apparatus, depixelated visual displays, and optically corrected helmet-mounted displays.<ref name="GooglePatents5903395A">{{cite web |url=https://patents.google.com/patent/US5903395A |title=US5903395A - Personal visual display system - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref><ref name="GooglePatents5991085A">{{cite web |url=https://patents.google.com/patent/US5991085A |title=US5991085A - Head-mounted personal visual display apparatus with image generator and holder - Google Patents |publisher=Google Patents |accessdate=May 7, 2025}}</ref>
The company also held patents related to personal visual display systems, head-mounted display apparatus, depixelated visual displays, and optically corrected helmet-mounted displays.<ref name="GooglePatents5903395A">"US5903395A - Personal visual display system - Google Patents", Google Patents, https://patents.google.com/patent/US5903395A, accessed May 7, 2025</ref><ref name="GooglePatents5991085A">"US5991085A - Head-mounted personal visual display apparatus with image generator and holder - Google Patents", Google Patents, https://patents.google.com/patent/US5991085A, accessed May 7, 2025</ref>


==Market Position and Competition==
==Market Position and Competition==
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* '''Canon''' with their HMDs
* '''Canon''' with their HMDs


The i-glasses products were generally positioned as more affordable alternatives to high-end professional VR systems while offering better quality than the most basic HMDs. Contemporary reviews often compared the i-glasses favorably to competitors like the VFX1 in terms of comfort and ease of use, though sometimes noting trade-offs in display quality or immersion.<ref name="vfxtest">{{cite web |url=https://www.csoon.com/issue11/vrtest.htm |title=VFX-1 Headgear versus I-Glasses |accessdate=May 7, 2025}}</ref>
The i-glasses products were generally positioned as more affordable alternatives to high-end professional VR systems while offering better quality than the most basic HMDs. Contemporary reviews often compared the i-glasses favorably to competitors like the VFX1 in terms of comfort and ease of use, though sometimes noting trade-offs in display quality or immersion.<ref name="vfxtest">"VFX-1 Headgear versus I-Glasses", https://www.csoon.com/issue11/vrtest.htm, accessed May 7, 2025</ref>


=== Market Reception ===
=== Market Reception ===
Early press coverage praised the light weight (227g) and competitive price compared with the Sony Glasstron, yet criticized visible pixelation and limited software support.<ref name="Wired99">{{cite magazine|title=Little Big Screen|magazine=Wired|date=1 Aug 1999|url=https://www.wired.com/1999/08/little-big-screen}}</ref> Analysts at TWICE magazine cited insufficient in-store demonstrations and fragile demo units as key barriers to mainstream adoption.<ref name="PSBJMay97"/>
Early press coverage praised the light weight (227g) and competitive price compared with the Sony Glasstron, yet criticized visible pixelation and limited software support.<ref name="Wired99">"Little Big Screen", Wired, 1 Aug 1999, https://www.wired.com/1999/08/little-big-screen</ref> Analysts at TWICE magazine cited insufficient in-store demonstrations and fragile demo units as key barriers to mainstream adoption.<ref name="PSBJMay97"/>


By late 1996, the company was shipping roughly 300 units per month, with professional and medical buyers representing 25 percent of volume.<ref name="3DOWorld"/> Despite modest early sales—about 30,000 units went to U.S. dentists alone for chair-side "patient distraction" video<ref name="Wired99"/>—revenue fell short of projections, contributing to the company's financial difficulties.
By late 1996, the company was shipping roughly 300 units per month, with professional and medical buyers representing 25 percent of volume.<ref name="3DOWorld"/> Despite modest early sales—about 30,000 units went to U.S. dentists alone for chair-side "patient distraction" video<ref name="Wired99"/>—revenue fell short of projections, contributing to the company's financial difficulties.


==Legacy==
==Legacy==
I-O Display Systems was one of the longest-running companies in the early consumer HMD market. The company was described as "one of the longest, most tenacious companies in this business" that "pioneered wearable, semi-comfortable headsets" designed to work with both PCs and video sources.<ref name="jpd">{{cite web |url=https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/ |title=i-O Display shows off PRO SVGA compatible headset at SID 2003 |publisher=Jon Peddie Research |accessdate=May 7, 2025}}</ref>
I-O Display Systems was one of the longest-running companies in the early consumer HMD market. The company was described as "one of the longest, most tenacious companies in this business" that "pioneered wearable, semi-comfortable headsets" designed to work with both PCs and video sources.<ref name="jpd">"i-O Display shows off PRO SVGA compatible headset at SID 2003", Jon Peddie Research, https://www.jonpeddie.com/news/i-o-display-shows-off-pro-svga-compatible-headset-at-sid-2003/, accessed May 7, 2025</ref>


The company's contributions to VR technology include:
The company's contributions to VR technology include:
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3. **Technological Advancements**: The challenges and innovations addressed by I-O Display Systems and its contemporaries helped pave the way for the more sophisticated immersive technologies available today.
3. **Technological Advancements**: The challenges and innovations addressed by I-O Display Systems and its contemporaries helped pave the way for the more sophisticated immersive technologies available today.


4. **Historical Significance**: Surviving i-glasses units remain a reference platform for retro-VR enthusiasts and museums such as the Deutsches Museum in Munich.<ref>{{cite web|title=Virtual i‑O i‑glasses! Personal 3D Viewer|website=Google Arts & Culture|url=https://artsandculture.google.com/asset/virtual-i-o-i-glasses-personal-3d-viewer-head-mounted-display/4wHrXHZrWs9ZBA|access-date=7 May 2025}}</ref>
4. **Historical Significance**: Surviving i-glasses units remain a reference platform for retro-VR enthusiasts and museums such as the Deutsches Museum in Munich.<ref>"Virtual i‑O i‑glasses! Personal 3D Viewer", Google Arts & Culture, https://artsandculture.google.com/asset/virtual-i-o-i-glasses-personal-3d-viewer-head-mounted-display/4wHrXHZrWs9ZBA, accessed May 7, 2025</ref>


While I-O Display Systems is no longer in operation, its products represented an important step in the evolution of consumer [[virtual reality]] technology. The company's efforts to create accessible HMDs helped introduce the concept of personal virtual displays to a broader audience during a period when the technology was still in its early stages of development.
While I-O Display Systems is no longer in operation, its products represented an important step in the evolution of consumer [[virtual reality]] technology. The company's efforts to create accessible HMDs helped introduce the concept of personal virtual displays to a broader audience during a period when the technology was still in its early stages of development.
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==References==
==References==
<references>
<references>
<ref name="SistematicsFormed">{{cite web |url=https://www.sistematics.com/en/i-o-display-systems-m-353.html |title=Listado de productos por marca I-O Display Systems |publisher=Sistematics.com |accessdate=May 7, 2025}}</ref>
<ref name="SistematicsFormed">"Listado de productos por marca I-O Display Systems", Sistematics.com, https://www.sistematics.com/en/i-o-display-systems-m-353.html, accessed May 7, 2025</ref>
<ref name="MindfluxSVGA">{{cite web |url=https://www.mindflux.com.au/products/hardware/iglassessvga.html |title=i-O Display Systems i-glasses SVGA - Mindflux |publisher=Mindflux |accessdate=May 7, 2025}}</ref>
<ref name="MindfluxSVGA">"i-O Display Systems i-glasses SVGA - Mindflux", Mindflux, https://www.mindflux.com.au/products/hardware/iglassessvga.html, accessed May 7, 2025</ref>
<ref name="VRARWiki">{{cite web |url=https://xinreality.com/mediawiki/index.php?title=I-O_Display_Systems |title=I-O Display Systems - Virtual Reality, Augmented Reality Wiki - VR AR & XR Wiki |publisher=xinreality.com |accessdate=May 7, 2025}}</ref>
<ref name="VRARWiki">"I-O Display Systems - Virtual Reality, Augmented Reality Wiki - VR AR & XR Wiki", xinreality.com, https://xinreality.com/mediawiki/index.php?title=I-O_Display_Systems, accessed May 7, 2025</ref>
<ref name="Ultimate3DHeaven">{{cite web |url=https://www.ultimate3dheaven.com/itbyigiodi.html |title=iTheater by iGlasses IO Display - Ultimate3DHeaven |publisher=Ultimate3DHeaven |accessdate=May 7, 2025}}</ref>
<ref name="Ultimate3DHeaven">"iTheater by iGlasses IO Display - Ultimate3DHeaven", Ultimate3DHeaven, https://www.ultimate3dheaven.com/itbyigiodi.html, accessed May 7, 2025</ref>
<ref name="CNETHRVReview">{{cite web |url=https://www.cnet.com/reviews/i-o-display-systems-i-glasses-hrv-review/ |title=i-O Display Systems i-glasses HRV review |publisher=CNET |date=October 29, 2003 |accessdate=May 7, 2025}}</ref>
<ref name="CNETHRVReview">"i-O Display Systems i-glasses HRV review", CNET, October 29, 2003, https://www.cnet.com/reviews/i-o-display-systems-i-glasses-hrv-review/, accessed May 7, 2025</ref>
<ref name="LXDCorp">{{cite web |url=https://en.wikipedia.org/wiki/LXD_Incorporated |title=LXD Incorporated - Wikipedia |publisher=Wikipedia |accessdate=May 7, 2025}}</ref>
<ref name="LXDCorp">"LXD Incorporated - Wikipedia", Wikipedia, https://en.wikipedia.org/wiki/LXD_Incorporated, accessed May 7, 2025</ref>
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<ref name="PatentsMenloPark">"Virtual reality system - Google Patents (see Assignee details for i-O Display systems, LLC)", Google Patents, https://patents.google.com/patent/US7224326B2/en, accessed May 7, 2025</ref>
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</references>


[[Category:Companies]]
[[Category:Companies]]
[[Category:Virtual Reality]]
[[Category:Virtual Reality Companies]]
[[Category:Head-mounted displays]]
[[Category:Display technology]]
[[Category:Display technology]]
[[Category:1990s technology]]
[[Category:1990s technology]]
[[Category:Defunct technology companies of the United States]]
[[Category:Defunct technology companies of the United States]]