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{{Device Infobox
{{Device Infobox
|image = [[File:HP Reverb G1.jpg|300px]] <!-- Placeholder: Replace with actual image -->
|image = [[File:HP Reverb G1.jpg|300px]] <!-- Placeholder, replace with actual image -->
|VR/AR = [[Virtual Reality]]
|VR/AR = [[Virtual Reality]]
|Type = [[Head-mounted display]]
|Type = [[Head-mounted display]]
|Subtype = Discrete HMD
|Subtype = Discrete HMD
|Platform = [[Windows Mixed Reality]], [[SteamVR]]
|Platform = [[Windows Mixed Reality]], [[SteamVR]] <ref name="vrcompare">{{cite web |url=https://vr-compare.com/headset/hpreverb |title=HP Reverb Specs |website=VR Compare |access-date=2025-05-03}}</ref><ref name="pcmag">{{cite web |url=https://www.pcmag.com/reviews/hp-reverb |title=HP Reverb Review |last=Greenwald |first=Will |date=2019-05-22 |website=PCMag |access-date=2025-05-03}}</ref><ref name="bnh">{{cite web |url=https://www.bhphotovideo.com/c/product/1495009-REG/hp_7dh40ut_aba_reverb_virtual_reality_headset.html/specs |title=HP Reverb Virtual Reality Headset (Professional Edition) Specs |website=B&H Photo Video |access-date=2025-05-03}}</ref>
|Creator = [[HP Inc.]]
|Creator = [[HP Inc.]]
|Developer = [[HP Inc.]]
|Developer = [[HP Inc.]], in collaboration with [[Microsoft]] and [[Valve Corporation|Valve]] <ref name="boxthislap">{{cite web |url=https://boxthislap.org/hp-reverb-g1/ |title=HP Reverb G1 |last=Gonzalo |date=2020-07-18 |website=BoxThisLap |access-date=2025-05-03}}</ref>
|Manufacturer = [[HP Inc.]]
|Manufacturer = [[HP Inc.]] <ref name="vrcompare"/>
|Announcement Date = {{Start date|2019|03|19}}
|Announcement Date = March 21, 2019 <ref name="vrcompare"/> (Consumer Edition) / March 26, 2019 (Unveiled at GDC 2019) <ref name="yt-oasis-desc">{{cite web |url=https://www.youtube.com/watch?v=3Vtsqf47hOQ |title=HP Reverb - Everything you NEED to know |last=Virtual Reality Oasis |date=2019-03-26 |website=YouTube |access-date=2025-05-03}}</ref>
|Release Date = Late April 2019 (Professional Edition) / {{Start date|2019|05|06}} (Consumer Edition)
|Release Date = May 1, 2019 <ref name="vrcompare"/> (Consumer Edition) / Late April 2019 <ref name="yt-oasis-desc"/>
|Price = US$599 (Consumer), US$649 (Professional Edition) at launch
|Price = $599 (Consumer Edition with controllers), $649 (Professional Edition with controllers) <ref name="vrcompare"/><ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-vr-headset |title=HP Reverb VR Headset review |last=Knapp |first=Mark |date=2019-07-18 |website=TechRadar |access-date=2025-05-03}}</ref>
|Website = [https://www8.hp.com/us/en/workstations/mixed-reality-headset/index.html Official Website (Archived/Product Page Link)] <!-- Update link if a better one exists -->
|Website = [https://store.hp.com store.hp.com] <ref name="vrcompare"/> (Link may be outdated as product is discontinued)
|Versions = Consumer Edition, Professional Edition
|Versions = Consumer Edition, Professional Edition <ref name="hpspecs">{{cite web |url=https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=c06227520 |title=QuickSpecs HP Reverb Virtual Reality Headset - Professional Edition |date=2019-10-08 |website=HP Inc. |access-date=2025-05-03}}</ref>
|Requires = [[PC]] running [[Windows 10]] (October 2018 Update or later, WMR Ultra spec recommended)
|Requires = VR-Ready [[Personal computer|PC]] <ref name="vrcompare"/>
|Predecessor = [[HP Windows Mixed Reality Headset (VR1000)]]
|Predecessor = [[HP VR1000]] <ref name="pcmag"/>
|Successor = [[HP Reverb G2]]
|Successor = [[HP Reverb G2]] <ref name="r2vr-g2announce">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order/ |title=HP Announces Reverb G2 – Price, Pre-orders, and Release Date |last=Lang |first=Ben |date=2020-07-09 |website=Road to VR |access-date=2025-05-03}}</ref>
|Operating System = [[Windows 10]]
|Operating System = [[Windows 10]] (October 2018 Update or later) <ref name="boxthislap"/><ref name="pcmag"/>
|Chipset = N/A (Requires PC)
|Display = 2 x [[LCD]] <ref name="vrcompare"/>
|CPU = N/A (Requires PC)
|Subpixel Layout = [[RGB]] stripe <ref name="vrcompare"/><ref name="zestsys">{{cite web |url=https://zestsystems.com/product/hp-reverb-virtual-reality-headset-7fu78pa/ |title=HP Reverb VR Headset G1 |website=Zest Systems |access-date=2025-05-03}}</ref>
|GPU = N/A (Requires PC)
|Resolution = 2160 x 2160 per eye (4320 x 2160 total) <ref name="vrcompare"/><ref name="pcmag"/>
|HPU = N/A
|Refresh Rate = 90 [[Hertz|Hz]] <ref name="vrcompare"/><ref name="pcmag"/>
|Storage = N/A (Requires PC)
|Field of View = Approx. 114° diagonal <ref name="vrcompare"/><ref name="hpspecs"/><ref name="amazon-pro">{{cite web |url=https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7 |title=HP Reverb Virtual Reality Headset - Professional Edition |website=Amazon.com |access-date=2025-05-03}}</ref> (Visible FoV: 95° H / 90° V <ref name="vrcompare"/>)
|Memory = N/A (Requires PC)
|Optics = [[Fresnel lens|Fresnel]]-Aspherical <ref name="techradar"/><ref name="hpspecs"/>
|SD Card Slot = N/A
|Ocularity = Binocular <ref name="vrcompare"/>
|Display = Dual [[LCD]] 2.89'' diagonal with Pulse Backlight technology
|IPD Range = Software adjustment, 63mm fixed physical lenses (+/- 8mm software adjustment, approx. 55-71mm range) <ref name="techradar"/><ref name="hpspecs"/><ref name="yt-oasis">{{cite web |url=https://www.youtube.com/watch?v=3Vtsqf47hOQ&t=201s |title=HP Reverb - Everything you NEED to know (Optics & Display) |last=Virtual Reality Oasis |date=2019-03-26 |website=YouTube |access-date=2025-05-03}}</ref>
|Subpixel Layout = [[RGB stripe]]
|Passthrough = Yes, via tracking cameras ("Mixed Reality Flashlight" mode) <ref name="techradar"/><ref name="vrcompare"/>
|Peak Brightness = Not specified
|Tracking = [[Degrees of freedom (mechanics)|6DoF]] [[Inside-out tracking]] <ref name="vrcompare"/><ref name="pcmag"/>
|Resolution = 2160 x 2160 pixels per eye (4320 x 2160 total)
|Base Stations = None required <ref name="vrcompare"/>
|Refresh Rate = 90 Hz (recommended), 60 Hz optional
|Eye Tracking = No <ref name="vrcompare"/>
|Pixel Density = ≈1057 [[Pixels per inch|PPI]] (calculated)
|Hand Tracking = No <ref name="vrcompare"/>
|Persistence = Low Persistence (characteristic of LCDs with pulse backlight)
|Rotational Tracking = Yes <ref name="techradar"/>
|Precision = Sub-millimeter (typical for WMR tracking)
|Positional Tracking = Yes <ref name="techradar"/>
|Field of View = ≈114° diagonal (advertised). Independent reviews measured ≈98° horizontal.
|Play Space = Up to 5m x 5m supported <ref name="techradar"/>
|Horizontal FoV = ≈98° (measured)
|Audio = Integrated off-ear spatial audio headphones (removable) <ref name="techradar"/><ref name="zestsys"/><ref name="yt-oasis"/>
|Vertical FoV = Varies by measurement (See [[#Display and Optics]])
|Microphone = Yes, dual integrated microphones <ref name="techradar"/><ref name="amazon-pro"/>
|Visible FoV = ≈114° diagonal claimed
|3.5mm Audio Jack = Yes <ref name="techradar"/><ref name="hpspecs"/><ref name="zestsys"/>
|Rendered FoV = Dependent on application and [[SteamVR]] settings
|Camera = 2 front-facing [[camera|cameras]] for tracking and passthrough <ref name="vrcompare"/><ref name="techradar"/><ref name="pcmag"/>
|Binocular Overlap = Not specified
|Connectivity = Bluetooth (built into headset for controllers) <ref name="boxthislap"/><ref name="hpspecs"/><ref name="yt-oasis"/>
|Average Pixel Density = Very high due to resolution
|Ports = Headset connector (proprietary), 3.5mm audio jack <ref name="techradar"/><ref name="hpspecs"/>
|Peak Pixel Density = Very high in the center of view
|Wired Video = [[DisplayPort]] 1.3, [[USB]] 3.0 <ref name="vrcompare"/><ref name="pcmag"/>
|Foveated Rendering = No
|Wireless Video = No
|Optics = [[Fresnel lenses]] (Fresnel-Aspherical)
|Bluetooth = Yes (for controllers) <ref name="vrcompare"/><ref name="boxthislap"/>
|Ocularity = [[Binocular]]
|Power = Via PC connection and cable <ref name="r2vr-g2specs">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-review-specs-windows-vr/ |title=HP Reverb G2 Review – Screen Door No More |last=Lang |first=Ben |date=2020-11-18 |website=Road to VR |access-date=2025-05-03}}</ref> <!-- G1 also uses tethered power -->
|IPD Range = Software adjustment only, 55–71 mm (63 mm fixed hardware ± 8 mm software)
|Dimensions = 55 x 177 x 84 mm (without headstrap) <ref name="vrcompare"/> / 5.5 x 17.7 x 8.4 cm <ref name="hpsupport">{{cite web |url=https://support.hp.com/us-en/document/c06327630 |title=HP Reverb Virtual Reality Headset - Specifications |website=HP Support |access-date=2025-05-03}}</ref>
|Adjustable Diopter = No
|Weight = 433 g (without headstrap), 498 g (with headstrap) <ref name="vrcompare"/> / Approx. 500g <ref name="bnh"/><ref name="hpsupport"/>
|Passthrough = Yes, via tracking cameras (low resolution, monochrome, "Mixed Reality Flashlight" feature)
|Material = Plastic, fabric front, foam facial interface <ref name="vrcompare"/><ref name="techradar"/>
|Tracking = [[Inside-out tracking]], [[Windows Mixed Reality]] platform, [[6DoF]] (Six Degrees of Freedom) via 2 cameras + 9-axis [[IMU]] fusion
|Headstrap = Elastic padded plastic straps with rear padded ring <ref name="vrcompare"/><ref name="pcmag"/>
|Tracking Frequency = Likely 60 Hz (Standard for WMR cameras tracking controllers/position)
|Color = Gray/Black <ref name="vrcompare"/>
|Base Stations = N/A (Uses inside-out tracking)
|Sensors = [[Gyroscope]], [[Accelerometer]], [[Magnetometer]] <ref name="hpspecs"/>
|Eye Tracking = No
|Input = 2 x [[Windows Mixed Reality#Motion controllers|WMR motion controllers]] (first generation) <ref name="vrcompare"/><ref name="pcmag"/>
|Face Tracking = No
|Cable Length = 4m (standard), 0.6m (for Z VR Backpack PC), quick-release connector <ref name="boxthislap"/><ref name="hpspecs"/> / 3.5m (11.5 ft) <ref name="bnh"/> <!-- Sources conflict, using multiple values -->
|Hand Tracking = Via controllers only
|Body Tracking = No (Requires additional accessories)
|Rotational Tracking = Yes, via internal 9-axis [[IMU]] (gyroscope, accelerometer, magnetometer)
|Positional Tracking = Yes, via 2 front-facing cameras
|Update Rate = IMU likely high (e.g. 1000 Hz), Positional tracking via cameras lower (e.g. 60 Hz)
|Tracking Volume = Limited by camera field of view, especially vertically and behind the user
|Play Space = Room-scale supported (Min: 2m x 1.5m, Max: 5m x 5m recommended), Standing/Seated (No minimum)
|Latency = Not specified (typical target <20ms motion-to-photon)
|Audio = Integrated off-ear spatial audio headphones (detachable, design inspired by Valve)
|Microphone = Yes, dual noise-cancelling array
|3.5mm Audio Jack = Yes
|Camera = 2× mono tracking cameras
|Connectivity = [[DisplayPort]] 1.3, [[USB]] 3.0 Type-A
|Ports = Inline 2-in-1 cable connection to headset, 3.5mm audio jack
|Wired Video = Yes, via DisplayPort 1.3
|Wireless Video = No (Requires third-party accessories)
|WiFi = N/A
|Bluetooth = Yes, built into headset (Bluetooth 4.0) for controller pairing
|Power = Via PC connection (USB 3.0 + DisplayPort).
|Battery Capacity = N/A (Headset is powered by PC)
|Battery Life = N/A
|Charge Time = N/A
|Dimensions = 55 x 177 x 84 mm (HMD only, without straps)
|Weight = Starting at 433g (0.95 lbs) (bare HMD without cable or straps) / ~498g (1.1 lbs) reported (without cable, per reviews)
|Material = Plastic, fabric face cushion (Consumer), pleather face cushion (Professional)
|Headstrap = Fabric strap system (similar to [[Oculus Rift CV1]]), adjustable velcro
|Haptics = No (in headset), Yes (in controllers)
|Color = Black/Grey
|Sensors = 9-axis [[IMU]] (Gyroscope, Accelerometer, Magnetometer), 2x Tracking Cameras
|Input = [[Windows Mixed Reality motion controllers]] (2 included), requires 2x AA batteries per controller
|Compliance = SteamVR, Windows Mixed Reality
|Size = N/A
|Cable Length = 4 meters (Standard/Consumer), Pro edition included both 4m and 0.6m cables (for backpack PCs)
}}
}}


The '''HP Reverb G1''' (marketed simply as '''HP Reverb''' at launch<ref name="Verge"/>) is a [[Virtual Reality]] [[head-mounted display]] (HMD) developed and manufactured by [[HP Inc.]].<ref name="QS"/> Announced on March 19, 2019<ref name="HPPR"/> and released shortly after in April/May 2019<ref name="RTVAnn"/>, it was part of the second wave of [[Windows Mixed Reality]] (WMR) headsets.<ref name="YouTube_VROasis_NeedToKnow"/> The Reverb G1 gained significant attention for its high display [[resolution]]—2160 x 2160 pixels per eye—which surpassed nearly all consumer and professional headsets available at the time, including the [[HTC Vive Pro]], offering exceptional visual clarity and significantly reducing the [[screen door effect]].<ref name="TechRadar_Review"/><ref name="PCMag_Review"/><ref name="PCWorld"/> It was targeted towards both professional/enterprise users (particularly in design, training, and simulation) and VR enthusiasts demanding the highest fidelity.<ref name="QS"/><ref name="GamersByNight_Tracking"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/>
The '''HP Reverb G1''' (often referred to simply as '''HP Reverb''') is a [[Virtual Reality|VR]] [[Head-mounted display|headset]] developed and manufactured by [[HP Inc.]]. <ref name="vrcompare"/> Announced in March 2019 and released shortly after in April/May 2019, it represented HP's second major entry into the VR market, succeeding the [[HP VR1000]]. <ref name="vrcompare"/><ref name="pcmag"/><ref name="r2vr-g2announce"/> It was primarily known for its high [[resolution]] [[LCD]] panels, aiming to reduce the [[Screen-door effect|screen-door effect]] common in headsets of its time. <ref name="pcmag"/><ref name="techradar"/> The Reverb G1 operates on the [[Windows Mixed Reality]] platform but is also compatible with [[SteamVR]]. <ref name="vrcompare"/><ref name="pcmag"/> It has since been discontinued and succeeded by the [[HP Reverb G2]]. <ref name="vrcompare"/><ref name="btr-review">{{cite web |url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ |title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro |date=2021-02-05 |website=BabelTechReviews |access-date=2025-05-03}}</ref><ref name="frontier">{{cite web |url=https://forums.frontier.co.uk/threads/vr-headset-to-replace-g2-reverb.624685/post-10314740 |title=VR headset to replace G2 reverb - Response |date=2024-03-06 |website=Frontier Forums |access-date=2025-05-03}}</ref>


== History ==
== Design and Comfort ==
HP unveiled the Reverb at its Reinvent Partner Forum on March 19, 2019,<ref name="HPPR"/> positioning it as a successor to their first WMR device, the [[HP Windows Mixed Reality Headset (VR1000)]].<ref name="MoorInsights_Article"/> The Reverb aimed to meet a growing demand, especially in professional fields like architecture, engineering, healthcare, and training, for higher visual fidelity to enable clearer visualization of intricate models, text, and detailed virtual environments.<ref name="QS"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> Pre-orders opened immediately for two versions: a Consumer Edition ($599) and a Professional Edition ($649).<ref name="HPPR"/><ref name="Upload"/><ref name="TechRadar_Review"/> The Professional Edition began shipping in late April 2019, with the Consumer Edition following on May 6, 2019.<ref name="RTVAnn"/> The primary differences between editions were the inclusion of an additional short (0.6m) cable suitable for [[VR backpack]] PCs and an easy-to-clean [[pleather]] face cushion with the Professional Edition, versus a washable fabric cushion on the Consumer version.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> Initial demand exceeded supply, and HP briefly paused shipments to address reports of minor panel uniformity issues in early batches.<ref name="RTVStock"/> The Reverb G1 was ultimately succeeded by the [[HP Reverb G2]] in late 2020, which built upon the G1's strengths while addressing key criticisms.<ref name="VRARWiki_G2"/><ref name="JAMK_Thesis_VR"/><ref name="VROne_G2_Review"/>
The HP Reverb G1 features a design reminiscent of the original [[Oculus Rift]] and [[Google Daydream View]], with a blend of plastic and fabric materials on the exterior. <ref name="techradar"/> It utilizes a three-point harness system with Velcro straps on the sides and top, connecting to a padded ring that rests against the back of the user's head, similar to the Oculus Rift series. <ref name="techradar"/><ref name="pcmag"/> The headset itself is relatively lightweight, weighing approximately 498 grams with the headstrap (433g without). <ref name="vrcompare"/> This light weight generally contributes to comfort during use, reducing neck strain. <ref name="techradar"/>


== Hardware ==
The face mask uses foam padding covered in fabric (Consumer Edition) or an easier-to-clean [[Polyurethane#Artificial leather|pleather]]-style material (Professional Edition) and is removable for cleaning. <ref name="techradar"/><ref name="yt-oasis"/> It provides a good seal around the nose to block external light. <ref name="techradar"/> However, some users found the headset could become warm and sweaty during active use, despite some venting. <ref name="techradar"/> Compatibility with glasses can be challenging; larger frames may struggle to fit, and the headset might pull glasses off when removed. <ref name="techradar"/>


=== Display and Optics ===
A thick, somewhat heavy cable connects the headset to the PC via [[DisplayPort]] 1.3 and [[USB]] 3.0. <ref name="techradar"/><ref name="pcmag"/> This cable was noted by some reviewers as being bulky and hard to ignore during use. <ref name="techradar"/> It features a quick-release connector near the headset. <ref name="boxthislap"/><ref name="hpspecs"/> The Professional Edition included both a standard 4-meter cable and a shorter 0.6-meter cable designed for use with HP's Z VR Backpack PC. <ref name="boxthislap"/><ref name="hpspecs"/>
The defining feature of the Reverb G1 was its state-of-the-art display system. It employed dual 2.89-inch [[LCD]] panels featuring Pulse Backlight technology, each boasting a native resolution of 2160 x 2160 pixels.<ref name="QS"/> This resulted in a combined resolution of 4320 x 2160, delivering approximately 9.3 million pixels—nearly double the pixel count of contemporary headsets like the [[HTC Vive Pro]] (1440 x 1600 per eye).<ref name="PCWorld"/> The panels utilized an [[RGB stripe]] subpixel arrangement, enhancing clarity and further reducing the [[screen door effect]] (SDE), making text particularly sharp.<ref name="HPPR"/><ref name="YouTube_VROasis_NeedToKnow"/> The calculated [[pixel density]] was approximately 1057 PPI.<ref name="RTVAnn"/> The displays operated at a native [[refresh rate]] of 90 Hz, with an optional 60 Hz mode for less powerful systems.<ref name="QS"/><ref name="BoxThisLap_G1"/><ref name="YouTube_Exigeous_Review"/>


[[Fresnel lenses]] (specifically Fresnel-Aspherical) were used for the optics.<ref name="QS"/><ref name="TechRadar_Review"/> HP advertised a [[field of view]] (FoV) of approximately 114 degrees diagonally.<ref name="QS"/><ref name="AmazonUK_G1_Pro"/> However, independent measurements often reported a lower effective horizontal FoV, typically around 98 degrees.<ref name="RTVRev"/><ref name="RTVG2"/> A notable drawback was the lack of hardware [[IPD]] (interpupillary distance) adjustment. The lenses were fixed at approximately 63mm, with only software adjustment available to compensate within a range of 55-71mm.<ref name="QS"/><ref name="YouTube_Exigeous_Review"/>
== Display and Optics ==
The standout feature of the Reverb G1 is its display. It utilizes two 2.89-inch [[LCD]] panels, each with a resolution of 2160 x 2160 pixels, providing a combined resolution of 4320 x 2160. <ref name="vrcompare"/><ref name="pcmag"/><ref name="bnh"/> This was significantly higher than most contemporary consumer VR headsets like the [[HTC Vive Pro]] or [[Oculus Quest]]. <ref name="pcmag"/> The high resolution, combined with an [[RGB]] stripe subpixel layout, drastically reduces the [[Screen-door effect]], resulting in a very sharp and clear image. <ref name="pcmag"/><ref name="techradar"/><ref name="zestsys"/> The displays operate at a [[Refresh rate|refresh rate]] of 90 [[Hertz|Hz]]. <ref name="vrcompare"/><ref name="pcmag"/>


=== Tracking ===
The headset employs [[Fresnel lens]]es and offers a [[Field of view|field of view]] (FoV) of approximately 114 degrees diagonally. <ref name="techradar"/><ref name="hpspecs"/><ref name="bnh"/> The visible horizontal FoV is around 95 degrees, and the vertical FoV is about 90 degrees. <ref name="vrcompare"/> While the visuals are generally praised for sharpness and color, some reviewers noted occasional issues with the right display flickering or struggling with brightness consistency, potentially related to power delivery. <ref name="techradar"/>
The Reverb G1 utilized the standard [[Windows Mixed Reality]] [[inside-out tracking]] architecture.<ref name="QS"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="GamersByNight_Tracking"/> This system relies on two front-facing monochrome cameras on the headset combined with data from a 9-axis [[IMU]] (incorporating a gyroscope, accelerometer, and magnetometer) to determine the headset's position and orientation in 3D space with [[6DoF]] (Six Degrees of Freedom).<ref name="QS"/><ref name="BTR_G1vG2vPro"/> This eliminated the need for external sensors or base stations, simplifying setup.<ref name="PCWorld"/> The same headset cameras tracked the included motion controllers.<ref name="YouTube_VROasis_NeedToKnow"/>


While convenient, the two-camera setup had inherent limitations compared to systems with four cameras (like the later Reverb G2 or [[Oculus Rift S]]) or external tracking (like [[SteamVR]] base stations).<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/> The tracking volume was primarily limited to the area in front of the user, and controllers could lose tracking if held too close to the headset, behind the user's back, or moved too rapidly outside the cameras' line of sight.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="GamersByNight_Tracking"/><ref name="TechRadar_Review"/> Tracking performance was generally considered sufficient for seated or standing experiences and moderate room-scale games, but could struggle with very fast or wide-reaching movements.<ref name="GamersByNight_Tracking"/><ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/> Reliable tracking depended on adequate room lighting and sufficient visual features in the environment.<ref name="GamersByNight_Tracking"/>
The Reverb G1 lacks a hardware [[Interpupillary distance|IPD]] adjustment mechanism. <ref name="techradar"/><ref name="pcmag"/> The lenses are physically fixed at a spacing suitable for an IPD of around 63mm. <ref name="techradar"/><ref name="hpspecs"/> Software-based IPD adjustment is available, allowing compensation of +/- 8mm, accommodating an approximate range of 55mm to 71mm. <ref name="techradar"/><ref name="hpspecs"/><ref name="yt-oasis"/>


=== Audio ===
== Tracking and Passthrough ==
The headset featured integrated off-ear headphones providing spatial audio, using a "floating" driver design inspired by [[Valve Corporation|Valve]]'s work on the [[Valve Index]].<ref name="YouTube_VROasis_NeedToKnow"/><ref name="Microless_G1_Pro"/><ref name="Wired"/> These speakers could be adjusted, swiveled up, or completely detached via a single screw.<ref name="Wired"/><ref name="RTVAnn"/> A standard 3.5mm audio jack allowed users to connect their preferred headphones or earbuds.<ref name="QS"/><ref name="RTVAnn"/> A dual microphone array with noise-cancelling capabilities was also built into the headset for voice input and communication.<ref name="Microless_G1_Pro"/><ref name="AmazonUS_G1_Pro"/><ref name="HPPR"/>
The Reverb G1 uses the [[Windows Mixed Reality]] [[Inside-out tracking]] system. <ref name="techradar"/><ref name="pcmag"/> It features two front-facing cameras mounted on the headset visor to track the headset's position and orientation in [[Degrees of freedom (mechanics)|6 degrees of freedom]] (6DoF), as well as the included motion controllers. <ref name="vrcompare"/><ref name="techradar"/><ref name="pcmag"/> This system eliminates the need for external sensors or base stations, simplifying setup. <ref name="vrcompare"/><ref name="techradar"/>


=== Comfort and Design ===
Reviewers found the rotational tracking to be smooth and accurate. <ref name="techradar"/> However, positional tracking (moving side-to-side or around the play space) and controller tracking were sometimes described as rougher or exhibiting noticeable jitter compared to systems with external tracking or more cameras (like the [[Oculus Rift S]] or subsequent [[HP Reverb G2]]). <ref name="techradar"/><ref name="pcmag"/> Tracking could be lost if controllers were held outside the cameras' view, such as behind the back or sometimes during fast throwing motions. <ref name="techradar"/>
The Reverb G1's physical design resembled the original [[Oculus Rift CV1]], employing a fabric strap system with adjustable velcro side straps and a top strap for fitting.<ref name="Develop3D_Review"/> It was relatively lightweight, with HP's official specification listing a starting weight of 433g (0.95 lbs) for the bare HMD,<ref name="QS"/> while many reviews reported a weight around 498g (1.1 lbs) without the cable.<ref name="AmazonUK_G1_Pro"/><ref name="AmazonUS_G1_Pro"/><ref name="Develop3D_Review"/> Comfort was generally regarded as good, suitable for extended sessions often required in professional applications.<ref name="HPPR"/> The Professional Edition included a wipeable pleather face cushion for easier cleaning in multi-user environments, compared to the Consumer Edition's washable fabric cushion.<ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/> The 4-meter 2-in-1 cable connecting to the PC carried DisplayPort 1.3, USB 3.0, and power; it was sometimes criticized for being somewhat thick and heavy.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/> The Professional Edition also included a shorter 0.6m cable for use with backpack PCs.<ref name="QS"/>


=== Controllers ===
The front cameras also enable a video [[Passthrough|passthrough]] feature called "Mixed Reality Flashlight," allowing users to see their real-world surroundings in black and white without removing the headset. <ref name="techradar"/><ref name="amazon-pro"/> The quality was described as low-resolution. <ref name="techradar"/>
The Reverb G1 shipped with the standard [[Windows Mixed Reality motion controllers]].<ref name="BoxThisLap_G1"/><ref name="YouTube_VROasis_NeedToKnow"/> Each controller includes a thumbstick, a clickable trackpad, menu button, Windows button, grip button, and trigger.<ref name="QS"/><ref name="YouTube_VROasis_NeedToKnow"/> A key improvement over earlier WMR headsets was the integration of [[Bluetooth]] (version 4.0) directly into the headset itself for controller pairing, eliminating the need for a separate USB dongle on the PC and simplifying setup, particularly for enterprise deployments.<ref name="QS"/><ref name="HPPR"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="PCWorld"/> Despite this convenience, the WMR controllers were frequently criticized for their ergonomics compared to competitors like Oculus Touch controllers, and for their tracking limitations tied to the headset's two-camera system.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="Reddit_MRTV_FOV_G1G2"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/><ref name="BTR_G1vG2vPro"/><ref name="PCMag_Review"/><ref name="TechRadar_Review"/>


== Software and Platform ==
== Controllers ==
The HP Reverb G1 operates natively within the [[Windows Mixed Reality]] environment, requiring a PC running [[Windows 10]] (specifically the October 2018 update or newer).<ref name="QS"/><ref name="BoxThisLap_G1"/> HP recommended meeting or exceeding the "Windows Mixed Reality Ultra" PC hardware specifications for the best experience.<ref name="QS"/> The headset is officially compatible with [[SteamVR]] via the "Windows Mixed Reality for SteamVR" software bridge provided by Microsoft, granting access to a vast library of VR games and applications, including demanding titles like ''[[Half-Life: Alyx]]''.<ref name="QS"/><ref name="BoxThisLap_G1"/><ref name="ServReality_Article"/><ref name="Engadget"/> Accessing content from the Oculus Store was possible through third-party compatibility layers like Revive, although controller mapping could sometimes present challenges.<ref name="YouTube_VROasis_NeedToKnow"/>
The HP Reverb G1 shipped with the standard first-generation [[Windows Mixed Reality#Motion controllers|WMR motion controllers]]. <ref name="vrcompare"/><ref name="pcmag"/><ref name="btr-review"/> These controllers offer 6DoF tracking via visible [[Light-emitting diode|LED]] rings tracked by the headset's cameras. <ref name="techradar"/> Each controller features a thumbstick, a clickable trackpad, a menu button, a Windows button, an analog trigger, and a grip button. <ref name="pcmag"/><ref name="yt-oasis"/> They are powered by two AA batteries each. <ref name="techradar"/><ref name="hpspecs"/> Unlike some earlier WMR headsets that required pairing controllers to a PC's Bluetooth, the Reverb G1 features built-in Bluetooth in the headset for a direct connection. <ref name="boxthislap"/><ref name="hpspecs"/><ref name="yt-oasis"/><ref name="hp-g2-faq">{{cite web |url=https://h30434.www3.hp.com/t5/Gaming-Accessories/HP-Reverb-G2-Available-Pre-orders-UP-Novembe/td-p/7683877/page/68 |title=Re: HP Reverb G2 Available Pre-orders UP - Novembe... - Page 68 |website=HP Support Community |access-date=2025-05-03}}</ref>


Due to its extremely high resolution, the Reverb G1 was very demanding on PC hardware. Driving the displays at their native 2160x2160 per eye resolution and 90 Hz refresh rate required a powerful graphics card; recommendations typically started with an [[NVIDIA]] [[GeForce]] GTX 1080, [[NVIDIA GeForce RTX 2060|RTX 2060 Super]] / [[NVIDIA GeForce RTX 2070|RTX 2070]], or [[AMD]] [[Radeon RX 5700 XT|Radeon RX 5700 XT]] / [[AMD Radeon Pro|Radeon Pro WX 8200]] or better, paired with a capable CPU (like an Intel Core i7) and ample RAM (16GB recommended).<ref name="BoxThisLap_G1"/><ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="Develop3D_Review"/><ref name="BTR_G1vG2vPro"/>
The ergonomics of these controllers were often criticized as being less comfortable than competitors like the Oculus Touch controllers, featuring a somewhat rectangular grip. <ref name="techradar"/><ref name="pcmag"/> Some users also reported issues with the battery covers coming loose during active gameplay, and the haptic feedback (vibration) was described as weak or "anemic". <ref name="pcmag"/><ref name="reddit-g1g2q2">{{cite web |url=https://www.reddit.com/r/HPReverb/comments/jyep0t/our_take_hp_reverb_g1_v_g2_v_quest_2/ |title=Our Take: HP Reverb G1 v G2 v Quest 2 |date=2020-11-21 |website=Reddit |access-date=2025-05-03}}</ref> These controllers are not compatible with the successor HP Reverb G2 headset. <ref name="xplane-forum">{{cite web |url=https://forums.x-plane.org/index.php?/forums/topic/232855-reverb-controllers/&do=findComment&comment=2069389 |title=Reverb controllers - VR in X-Plane 11 |date=2021-01-25 |website=X-Plane.org Forums |access-date=2025-05-03}}</ref>


== Reception ==
== Audio ==
The HP Reverb G1 was widely praised upon release for its groundbreaking visual clarity.<ref name="TechRadar_Review"/><ref name="AmazonUS_G1_Pro"/><ref name="PCMag_Review"/><ref name="Develop3D_Review"/> The high resolution significantly minimized the screen door effect, making text legible and fine details exceptionally sharp compared to other headsets on the market. ''Road to VR'' described it as having "the most detailed image available in a consumer HMD to date".<ref name="RTVRev"/> This made it an immediate favorite for simulation genres (flight simulators, racing simulators) and professional applications where visual fidelity was paramount.<ref name="GamersByNight_Tracking"/><ref name="YouTube_Exigeous_Review"/><ref name="MoorInsights_Article"/><ref name="Develop3D_Review"/><ref name="PCWorld"/> The lightweight design and comfortable ergonomics, including the off-ear audio solution, were also generally well-received.<ref name="HPPR"/><ref name="Wired"/>
The Reverb G1 includes integrated off-ear headphones, similar in style to those on the original Oculus Rift. <ref name="techradar"/><ref name="pcmag"/><ref name="yt-oasis"/> These headphones deliver spatial audio and can be adjusted, flipped up, or removed entirely if users prefer to use their own headphones via the headset's 3.5mm audio jack. <ref name="techradar"/><ref name="hpspecs"/><ref name="yt-oasis"/> The headset also features dual integrated microphones for voice input and communication. <ref name="techradar"/><ref name="amazon-pro"/>
 
== Software and Compatibility ==
As a [[Windows Mixed Reality]] (WMR) headset, the Reverb G1 integrates directly with [[Windows 10]]. <ref name="pcmag"/> The primary interface is the [[Windows Mixed Reality#Software|WMR Portal]] and the [[Windows Mixed Reality#Cliff House|Cliff House]], a customizable virtual environment where users can launch [[Application software|apps]] and access [[Windows 10|Windows]] functions. <ref name="pcmag"/><ref name="r2vr-g2specs"/> The [[Microsoft Store]] provides native WMR applications, though its library was considered limited compared to other platforms at the time. <ref name="pcmag"/>
 
Crucially, the Reverb G1 is also compatible with [[SteamVR]] via the "Windows Mixed Reality for SteamVR" software bridge. <ref name="pcmag"/><ref name="zestsys"/> This allows access to a much larger library of VR games and applications available on [[Steam (service)|Steam]]. <ref name="techradar"/><ref name="zestsys"/> Setting up and running SteamVR content sometimes required extra steps or troubleshooting compared to native WMR apps. <ref name="techradar"/><ref name="pcmag"/>
 
Microsoft has announced the deprecation of Windows Mixed Reality, with support ending for consumers on November 1, 2026. After this date, the WMR Portal software and SteamVR driver may become unavailable, potentially rendering WMR headsets like the Reverb G1 unusable, especially on future Windows updates (like Windows 11 24H2 and later) that remove the platform. <ref name="reddit-g2-disc">{{cite web |url=https://www.reddit.com/r/SteamVR/comments/18p4gcr/goodbye_hp_reverb_g2_what_happened_and_whats_next/ |title=Goodbye HP Reverb G2 – What Happened and What's Next? |date=2024-12-23 |website=Reddit |access-date=2025-05-03}}</ref><ref name="ms-community">{{cite web |url=https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47 |title=HP Reverb G2 + Windows 11 24H2 Not Working Need Help |date=2024-11-18 |website=Microsoft Community |access-date=2025-05-03}}</ref><ref name="frontier"/><ref name="tomshardware-forum">{{cite web |url=https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/ |title=If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024. |date=2024-10-07 |website=Tom's Hardware Forum |access-date=2025-05-03}}</ref>


However, the headset also faced criticism. The primary drawbacks cited were the limitations of the two-camera inside-out tracking system, especially concerning the controller tracking volume and robustness during fast movements, compared to four-camera WMR headsets or external tracking systems.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/><ref name="RTVG2"/> The bundled WMR controllers were frequently described as less ergonomic and immersive than competitors' offerings.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="AmazonUS_G1_Pro"/><ref name="PCMag_Review"/> The lack of physical IPD adjustment was a significant disadvantage for users whose interpupillary distance fell outside the optimal range accommodated by software adjustments.<ref name="YouTube_Exigeous_Review"/> The thick connection cable<ref name="YouTube_Exigeous_Review"/><ref name="AmazonUS_G1_Pro"/> and the substantial PC hardware required to power the high-resolution displays were other points of concern.<ref name="YouTube_VROasis_NeedToKnow"/><ref name="YouTube_Exigeous_Review"/><ref name="Develop3D_Review"/> Initial launch difficulties involving stock shortages and minor display uniformity issues also affected early perception.<ref name="RTVStock"/>
== System Requirements ==
Due to its high resolution, the Reverb G1 required a relatively powerful PC compared to lower-resolution headsets of the time. Recommended specifications included:
*'''[[GPU]]''': [[Nvidia GeForce|NVIDIA GeForce GTX 1080]], [[Nvidia Quadro|NVIDIA Quadro P5200]], [[AMD Radeon Pro|AMD Radeon Pro WX 8200]], or better (DirectX 12 capable). <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list RX 5700 as an alternative AMD recommendation. <ref name="unbound-specs">{{cite web |url=https://www.unboundxr.com/blogs/news/is-your-pc-ready-for-vr |title=Is your PC ready for VR? |website=Unbound XR |access-date=2025-05-03}}</ref>
*'''[[CPU]]''': [[Intel Core i7]], [[Intel Xeon|Intel Xeon E3-1240 v5]], or better. <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list Core i5 or Ryzen 5 as alternatives. <ref name="unbound-specs"/>
*'''[[RAM]]''': 16GB RAM or more. <ref name="pcmag"/><ref name="boxthislap"/><ref name="bnh"/> Some sources list 8GB as minimum/recommended. <ref name="unbound-specs"/>
*'''Video Output''': [[DisplayPort]] 1.3. <ref name="pcmag"/><ref name="boxthislap"/><ref name="unbound-specs"/>
*'''[[USB]] Ports''': 1x USB 3.0. <ref name="pcmag"/><ref name="boxthislap"/><ref name="unbound-specs"/>
*'''[[Operating System]]''': [[Windows 10]] (October 2018 update or later). <ref name="boxthislap"/><ref name="pcmag"/><ref name="unbound-specs"/>


Overall, the Reverb G1 was considered a strong, albeit specialized, contender in the VR market. It excelled in applications prioritizing visual sharpness above all else but was seen as potentially compromised for action-heavy, room-scale gaming compared to headsets with more robust tracking and controller solutions.<ref name="TechRadar_Review"/><ref name="YouTube_Exigeous_Review"/><ref name="PCMag_Review"/>
== Reception ==
The HP Reverb G1 received mixed reviews. Its high-resolution display was widely praised as its strongest feature, offering excellent visual clarity and significantly reducing the screen-door effect, making it particularly appealing for simulation games (like flight or racing sims) and professional applications where detail is important. <ref name="techradar"/><ref name="pcmag"/><ref name="btr-review"/><ref name="amazon-pro"/> The headset's comfort due to its light weight and the simplicity of the inside-out tracking setup were also noted as positives. <ref name="techradar"/><ref name="pcmag"/>


== Legacy ==
However, the headset faced criticism for several aspects. The Windows Mixed Reality platform and software were often seen as less refined and having a smaller content library compared to Oculus or SteamVR ecosystems. <ref name="techradar"/><ref name="pcmag"/> The inside-out tracking, while convenient, was considered less robust and prone to more jitter and controller occlusion issues than competing systems, particularly impacting experiences requiring fast or wide arm movements. <ref name="techradar"/><ref name="pcmag"/> The first-generation WMR controllers were criticized for their ergonomics and occasionally loose battery covers. <ref name="techradar"/><ref name="pcmag"/> The lack of hardware IPD adjustment was a drawback for users outside the optimal range, and the thick cable was cumbersome. <ref name="techradar"/><ref name="pcmag"/> Some users also reported reliability issues. <ref name="amazon-pro"/>
The HP Reverb G1 marked a significant step forward in display resolution for consumer and prosumer VR headsets, setting a new benchmark for visual clarity that influenced subsequent designs across the industry. Feedback gathered from G1 users directly informed the development of its successor, the [[HP Reverb G2]]. Co-developed with [[Valve Corporation|Valve]] and [[Microsoft]], the G2 aimed to retain the G1's class-leading resolution while addressing its main weaknesses by incorporating improved lenses designed by Valve, a four-camera tracking system for better coverage, redesigned ergonomics, physical IPD adjustment, and updated controllers.<ref name="RTVG2"/><ref name="VROne_G2_Review"/>


== See Also ==
Overall, it was seen as a headset offering best-in-class visual fidelity for its time, but compromised by limitations in tracking, controller design, and the WMR software environment. <ref name="techradar"/><ref name="pcmag"/><ref name="btr-review"/>
* [[HP Inc.]]
* [[HP Reverb G2]]
* [[Windows Mixed Reality]]
* [[List of virtual reality headsets]]
* [[SteamVR]]
* [[Inside-out tracking]]
* [[Comparison of virtual reality headsets]]


== References ==
== References ==
<references>
<references>
<ref name="HP_Pro_Spec_Oct2019">{{cite web | url=https://h20195.www2.hp.com/v2/getpdf.aspx/c06227520.pdf | title=QuickSpecs: HP Reverb Virtual Reality Headset - Professional Edition | date=2019-10-08 | access-date=2025-05-03 | publisher=HP Inc. | alias=QS}}</ref>
<ref name="vrcompare">{{cite web |url=https://vr-compare.com/headset/hpreverb |title=HP Reverb Specs |website=VR Compare |access-date=2025-05-03}}</ref>
<ref name="BoxThisLap_G1">{{cite web | url=https://boxthislap.org/hp-reverb-g1/ | title=HP Reverb G1 | date=2020-07-18 | access-date=2025-05-03 | website=BoxThisLap}}</ref>
<ref name="techradar">{{cite web |url=https://www.techradar.com/reviews/hp-reverb-vr-headset |title=HP Reverb VR Headset review |last=Knapp |first=Mark |date=2019-07-18 |website=TechRadar |access-date=2025-05-03}}</ref>
<ref name="AmazonUK_G1_Pro">{{cite web | url=https://www.amazon.co.uk/HP-Reverb-Virtual-Reality-Headset/dp/B07SSXVD1Q | title=HP Reverb G1 Virtual Reality Headset Professional Edition | access-date=2025-05-03 | website=Amazon.co.uk}}</ref>
<ref name="pcmag">{{cite web |url=https://www.pcmag.com/reviews/hp-reverb |title=HP Reverb Review |last=Greenwald |first=Will |date=2019-05-22 |website=PCMag |access-date=2025-05-03}}</ref>
<ref name="YouTube_VROasis_NeedToKnow">{{cite web | url=https://www.youtube.com/watch?v=kL7QVpIYxXA | title=HP Reverb - Everything you NEED to know | date=2019-03-26 | access-date=2025-05-03 | publisher=Virtual Reality Oasis (YouTube)}}</ref>
<ref name="hpspecs">{{cite web |url=https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=c06227520 |title=QuickSpecs HP Reverb Virtual Reality Headset - Professional Edition |date=2019-10-08 |website=HP Inc. |access-date=2025-05-03}}</ref>
<ref name="Reddit_MRTV_FOV_G1G2">{{cite web | url=https://www.reddit.com/r/HPReverb/comments/i2z5ed/fov_comparison_hp_reverb_g2_measured_and/ | title=FOV Comparison: HP Reverb G2 MEASURED and compared to all other VR headsets on the market | date=2020-08-03 | access-date=2025-05-03 | website=Reddit (r/HPReverb, user MRTV)}}</ref>
<ref name="boxthislap">{{cite web |url=https://boxthislap.org/hp-reverb-g1/ |title=HP Reverb G1 |last=Gonzalo |date=2020-07-18 |website=BoxThisLap |access-date=2025-05-03}}</ref>
<ref name="VRARWiki_G2">{{cite web | url=https://vr-compare.com/headset/hp-reverb-g2 | title=HP Reverb G2 | access-date=2025-05-03 | website=VR Compare (proxy for VR & AR Wiki info)}}</ref> <!-- Assuming VR Compare is a good source for specs found on a wiki -->
<ref name="bnh">{{cite web |url=https://www.bhphotovideo.com/c/product/1495009-REG/hp_7dh40ut_aba_reverb_virtual_reality_headset.html/specs |title=HP Reverb Virtual Reality Headset (Professional Edition) Specs |website=B&H Photo Video |access-date=2025-05-03}}</ref>
<ref name="YouTube_MRTV_CompleteFOV">{{cite web | url=https://www.youtube.com/watch?v=fvkUtY8ifDs | title=COMPLETE FOV COMPARISON - HP Reverb G2 vs. Rift S vs Index vs Pimax vs StarVR One! (Incl. CV1&Vive) | date=2020-08-06 | access-date=2025-05-03 | publisher=MRTV - Mixed Reality TV (YouTube)}}</ref>
<ref name="r2vr-g2announce">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order/ |title=HP Announces Reverb G2 – Price, Pre-orders, and Release Date |last=Lang |first=Ben |date=2020-07-09 |website=Road to VR |access-date=2025-05-03}}</ref>
<ref name="Microless_G1_Pro">{{cite web | url=https://microless.com/product/hp-reverb-g1-virtual-reality-headset-professional-edition-2160-x-2160-resolution-per-eye-with-114-field-of-view-and-integrated-special-audio-highest-resolution-headset-in-the-market-6kp43ea/ | title=HP Reverb G1 Virtual Reality Headset Professional Edition | access-date=2025-05-03 | website=Microless}}</ref>
<ref name="zestsys">{{cite web |url=https://zestsystems.com/product/hp-reverb-virtual-reality-headset-7fu78pa/ |title=HP Reverb VR Headset G1 |website=Zest Systems |access-date=2025-05-03}}</ref>
<ref name="AliExpress_Cable">{{cite web | url=https://www.aliexpress.com/item/1005006510045011.html | title=Power Cable For HP Reverb G1 VR Glasses (4M ) | access-date=2025-05-03 | website=AliExpress}}</ref>
<ref name="yt-oasis">{{cite web |url=https://www.youtube.com/watch?v=3Vtsqf47hOQ&t=1s |title=HP Reverb - Everything you NEED to know |last=Virtual Reality Oasis |date=2019-03-26 |website=YouTube |access-date=2025-05-03}}</ref>
<ref name="GamersByNight_Tracking">{{cite web | url=https://gamersbynight.com/improving-tracking-on-the-hp-reverb/ | title=Improving Tracking on the HP Reverb G1/ G2 | access-date=2025-05-03 | website=Gamers By Night}}</ref>
<ref name="yt-oasis-desc">{{cite web |url=https://www.youtube.com/watch?v=3Vtsqf47hOQ |title=HP Reverb - Everything you NEED to know |last=Virtual Reality Oasis |date=2019-03-26 |website=YouTube |access-date=2025-05-03}}</ref>
<ref name="JAMK_Thesis_VR">{{cite web | url=https://www.theseus.fi/bitstream/handle/10024/504508/Thesis%20-%20Ville%20Manninen.pdf | title=Virtual and Augmented Reality Headsets in Game Development Education | access-date=2025-05-03 | publisher=JAMK University of Applied Sciences}}</ref>
<ref name="amazon-pro">{{cite web |url=https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7 |title=HP Reverb Virtual Reality Headset - Professional Edition |website=Amazon.com |access-date=2025-05-03}}</ref>
<ref name="Reddit_G1vG2vQ2">{{cite web | url=https://www.reddit.com/r/HPReverb/comments/jygfki/our_take_hp_reverb_g1_v_g2_v_quest_2/ | title=Our Take: HP Reverb G1 v G2 v Quest 2 | date=2020-11-21 | access-date=2025-05-03 | website=Reddit (r/HPReverb)}}</ref>
<ref name="hpsupport">{{cite web |url=https://support.hp.com/us-en/document/c06327630 |title=HP Reverb Virtual Reality Headset - Specifications |website=HP Support |access-date=2025-05-03}}</ref>
<ref name="TechRadar_Review">{{cite web | url=https://www.techradar.com/reviews/hp-reverb-vr-headset | title=HP Reverb VR Headset review | date=2019-07-18 | access-date=2025-05-03 | website=TechRadar}}</ref>
<ref name="r2vr-g2specs">{{cite web |url=https://www.roadtovr.com/hp-reverb-g2-review-specs-windows-vr/ |title=HP Reverb G2 Review – Screen Door No More |last=Lang |first=Ben |date=2020-11-18 |website=Road to VR |access-date=2025-05-03}}</ref>
<ref name="YouTube_Exigeous_Review">{{cite web | url=https://www.youtube.com/watch?v=DDhanYF7YsA | title=HP Reverb Pro - The Best VR Headset for Seated Gaming | date=2019-05-31 | access-date=2025-05-03 | publisher=CMDR Exigeous (YouTube)}}</ref>
<ref name="btr-review">{{cite web |url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ |title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro |date=2021-02-05 |website=BabelTechReviews |access-date=2025-05-03}}</ref>
<ref name="VROne_G2_Review">{{cite web | url=https://www.vrone.co.uk/hp-reverb-g2 | title=HP Reverb G2 Review. FOV - Resolution & Specs | date=2020-07-22 | access-date=2025-05-03 | website=VROne}}</ref>
<ref name="frontier">{{cite web |url=https://forums.frontier.co.uk/threads/vr-headset-to-replace-g2-reverb.624685/post-10314740 |title=VR headset to replace G2 reverb - Response |date=2024-03-06 |website=Frontier Forums |access-date=2025-05-03}}</ref>
<ref name="MoorInsights_Article">{{cite web | url=https://www.moorinsightsstrategy.com/hp-reverb-enterprise-potential-consumer-price/ | title=HP's VR Headset Reverb Brings Stronger Enterprise Potential at a Consumer Price Point | date=2019-05-07 | access-date=2025-05-03 | website=Moor Insights & Strategy}}</ref>
<ref name="hp-g2-faq">{{cite web |url=https://h30434.www3.hp.com/t5/Gaming-Accessories/HP-Reverb-G2-Available-Pre-orders-UP-Novembe/td-p/7683877/page/68 |title=Re: HP Reverb G2 Available Pre-orders UP - Novembe... - Page 68 |website=HP Support Community |access-date=2025-05-03}}</ref>
<ref name="AmazonUS_G1_Pro">{{cite web | url=https://www.amazon.com/HP-Reverb-Virtual-Reality-Headset-Professional/dp/B07WCX76C7 | title=HP Reverb Virtual Reality Headset - Professional Edition | access-date=2025-05-03 | website=Amazon.com}}</ref>
<ref name="reddit-g1g2q2">{{cite web |url=https://www.reddit.com/r/HPReverb/comments/jyep0t/our_take_hp_reverb_g1_v_g2_v_quest_2/ |title=Our Take: HP Reverb G1 v G2 v Quest 2 |date=2020-11-21 |website=Reddit |access-date=2025-05-03}}</ref>
<ref name="ServReality_Article">{{cite web | url=https://servreality.com/blog/top-interesting-vr-apps-and-tools-vr-headsets/ | title=Top interesting VR apps and tools / VR headsets | access-date=2025-05-03 | website=ServReality}}</ref>
<ref name="xplane-forum">{{cite web |url=https://forums.x-plane.org/index.php?/forums/topic/232855-reverb-controllers/&do=findComment&comment=2069389 |title=Reverb controllers - VR in X-Plane 11 |date=2021-01-25 |website=X-Plane.org Forums |access-date=2025-05-03}}</ref>
<ref name="BTR_G1vG2vPro">{{cite web | url=https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ | title=Testing & Benchmarking the HP Reverb G2 vs. the HP G1 and HTC Vive Pro | date=2021-02-05 | access-date=2025-05-03 | website=BabelTechReviews}}</ref>
<ref name="reddit-g2-disc">{{cite web |url=https://www.reddit.com/r/SteamVR/comments/18p4gcr/goodbye_hp_reverb_g2_what_happened_and_whats_next/ |title=Goodbye HP Reverb G2 – What Happened and What's Next? |date=2024-12-23 |website=Reddit |access-date=2025-05-03}}</ref>
<ref name="PCMag_Review">{{cite web | url=https://www.pcmag.com/reviews/hp-reverb | title=HP Reverb Review | date=2019-05-22 | access-date=2025-05-03 | website=PCMag}}</ref>
<ref name="ms-community">{{cite web |url=https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47 |title=HP Reverb G2 + Windows 11 24H2 Not Working Need Help |date=2024-11-18 |website=Microsoft Community |access-date=2025-05-03}}</ref>
<ref name="Develop3D_Review">{{cite web | url=https://develop3d.com/workstations/hp-reverb-pro-edition-review/ | title=HP Reverb Pro Edition Review | date=2019-07-18 | access-date=2025-05-03 | website=DEVELOP3D}}</ref>
<ref name="tomshardware-forum">{{cite web |url=https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/ |title=If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024. |date=2024-10-07 |website=Tom's Hardware Forum |access-date=2025-05-03}}</ref>
<ref name="HPPR">{{cite web | url=https://press.hp.com/us/en/press-releases/2019/hp-unveils-cutting-edge-virtual-reality-headset-at-reinvent.html | title=HP Unveils Cutting-Edge Virtual Reality Headset at Global Partner Conference | date=2019-03-19 | access-date=2025-05-03 | publisher=HP Inc. Press Center}}</ref>
<ref name="unbound-specs">{{cite web |url=https://www.unboundxr.com/blogs/news/is-your-pc-ready-for-vr |title=Is your PC ready for VR? |website=Unbound XR |access-date=2025-05-03}}</ref>
<ref name="RTVAnn">{{cite web | url=https://www.roadtovr.com/hp-reverb-release-date-price-pre-order-shipping/ | title=HP’s High-res ‘Reverb’ Headset to Launch May 6th Starting at $600 | author=Ben Lang | date=2019-05-02 | access-date=2025-05-03 | website=Road to VR}}</ref>
<ref name="RTVRev">{{cite web | url=https://www.roadtovr.com/hp-reverb-review-vr-headset/ | title=HP Reverb Review – An Impressive Headset for Visual Quality Despite Some Rough Edges | author=Ben Lang | date=2019-05-09 | access-date=2025-05-03 | website=Road to VR}}</ref> <!-- Date adjusted to published date -->
<ref name="Wired">{{cite web | url=https://www.wired.com/story/hp-reverb-vr-headset/ | title=HP’s New Reverb VR Headset Bumps Up the Resolution | author=Peter Rubin | date=2019-03-19 | access-date=2025-05-03 | website=Wired}}</ref>
<ref name="Upload">{{cite web | url=https://uploadvr.com/hp-reverb-4k-vr-headset/ | title=HP Reverb Is An Impressively Comfortable 4K VR Headset For $599 | author=David Heaney | date=2019-03-19 | access-date=2025-05-03 | website=UploadVR}}</ref>
<ref name="Engadget">{{cite web | url=https://www.engadget.com/2019-03-19-hp-reverb-windows-vr-headset.html | title=HP's 'Reverb' is the sharpest Windows VR headset yet | author=Devindra Hardawar | date=2019-03-19 | access-date=2025-05-03 | website=Engadget}}</ref>
<ref name="RTVG2">{{cite web | url=https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order-specs/ | title=HP Announces Reverb G2 in Collaboration with Valve & Microsoft, Priced at $600 | author=Ben Lang | date=2020-05-28 | access-date=2025-05-03 | website=Road to VR}}</ref>
<ref name="Verge">{{cite web | url=https://www.theverge.com/2019/3/19/18272268/hp-reverb-vr-headset-announced-price-specs-release-date-windows-mixed-reality | title=HP’s new Reverb VR headset sports super high resolutions and a $599 price tag | author=Nick Statt | date=2019-03-19 | access-date=2025-05-03 | website=The Verge}}</ref>
<ref name="PCWorld">{{cite web | url=https://www.pcworld.com/article/395239/hps-high-res-reverb-vr-headset-blows-the-screen-door-effect-off-its-hinges.html | title=HP's high-res Reverb VR headset blows the screen-door effect off its hinges | author=Gordon Mah Ung | date=2019-05-09 | access-date=2025-05-03 | website=PCWorld}}</ref>
<ref name="RTVStock">{{cite web | url=https://www.roadtovr.com/hp-reverb-sold-out-stock-display-issues/ | title=HP Reverb Still ‘Sold Out’ as Reports of Display Issues Continue | author=Scott Hayden | date=2019-07-30 | access-date=2025-05-03 | website=Road to VR}}</ref> <!-- Corrected author -->
</references>
</references>


== External Links ==
[[Category:Head-mounted displays]]
* [https://www8.hp.com/us/en/workstations/mixed-reality-headset/index.html HP Reverb G1 Official Page (Archived/Product Link)]
* [https://babeltechreviews.com/testing-benchmarking-the-hp-reverb-g2-vs-the-hp-g1-and-htc-vive-pro/ BabelTechReviews G1 vs G2 vs Vive Pro comparison]
 
[[Category:Virtual Reality Headsets]]
[[Category:HP Inc.]]
[[Category:HP Inc.]]
[[Category:Windows Mixed Reality]]
[[Category:Windows Mixed Reality]]
[[Category:PC VR Headsets]]
[[Category:Discontinued products]]
[[Category:Devices with Inside-Out Tracking]]
[[Category:Virtual Reality]]
[[Category:2019 introductions]]

Revision as of 15:14, 3 May 2025

HP Reverb G1
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Discrete HMD
Platform Windows Mixed Reality, SteamVR [1][2][3]
Creator HP Inc.
Developer HP Inc., in collaboration with Microsoft and Valve [4]
Manufacturer HP Inc. [1]
Announcement Date March 21, 2019 [1] (Consumer Edition) / March 26, 2019 (Unveiled at GDC 2019) [5]
Release Date May 1, 2019 [1] (Consumer Edition) / Late April 2019 [5]
Price $599 (Consumer Edition with controllers), $649 (Professional Edition with controllers) [1][6]
Website store.hp.com [1] (Link may be outdated as product is discontinued)
Versions Consumer Edition, Professional Edition [7]
Requires VR-Ready PC [1]
Predecessor HP VR1000 [2]
Successor HP Reverb G2 [8]
System
Operating System Windows 10 (October 2018 Update or later) [4][2]
Storage
Display
Display 2 x LCD [1]
Subpixel Layout RGB stripe [1][9]
Resolution 2160 x 2160 per eye (4320 x 2160 total) [1][2]
Refresh Rate 90 Hz [1][2]
Image
Field of View Approx. 114° diagonal [1][7][10] (Visible FoV: 95° H / 90° V [1])
Optics
Optics Fresnel-Aspherical [6][7]
Ocularity Binocular [1]
IPD Range Software adjustment, 63mm fixed physical lenses (+/- 8mm software adjustment, approx. 55-71mm range) [6][7][11]
Passthrough Yes, via tracking cameras ("Mixed Reality Flashlight" mode) [6][1]
Tracking
Tracking 6DoF Inside-out tracking [1][2]
Base Stations None required [1]
Eye Tracking No [1]
Hand Tracking No [1]
Rotational Tracking Yes [6]
Positional Tracking Yes [6]
Play Space Up to 5m x 5m supported [6]
Audio
Audio Integrated off-ear spatial audio headphones (removable) [6][9][11]
Microphone Yes, dual integrated microphones [6][10]
3.5mm Audio Jack Yes [6][7][9]
Camera 2 front-facing cameras for tracking and passthrough [1][6][2]
Connectivity
Connectivity Bluetooth (built into headset for controllers) [4][7][11]
Ports Headset connector (proprietary), 3.5mm audio jack [6][7]
Wired Video DisplayPort 1.3, USB 3.0 [1][2]
Wireless Video No
Bluetooth Yes (for controllers) [1][4]
Power Via PC connection and cable [12]
Device
Dimensions 55 x 177 x 84 mm (without headstrap) [1] / 5.5 x 17.7 x 8.4 cm [13]
Weight 433 g (without headstrap), 498 g (with headstrap) [1] / Approx. 500g [3][13]
Material Plastic, fabric front, foam facial interface [1][6]
Headstrap Elastic padded plastic straps with rear padded ring [1][2]
Color Gray/Black [1]
Sensors Gyroscope, Accelerometer, Magnetometer [7]
Input 2 x WMR motion controllers (first generation) [1][2]
Cable Length 4m (standard), 0.6m (for Z VR Backpack PC), quick-release connector [4][7] / 3.5m (11.5 ft) [3]

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The HP Reverb G1 (often referred to simply as HP Reverb) is a VR headset developed and manufactured by HP Inc.. [1] Announced in March 2019 and released shortly after in April/May 2019, it represented HP's second major entry into the VR market, succeeding the HP VR1000. [1][2][8] It was primarily known for its high resolution LCD panels, aiming to reduce the screen-door effect common in headsets of its time. [2][6] The Reverb G1 operates on the Windows Mixed Reality platform but is also compatible with SteamVR. [1][2] It has since been discontinued and succeeded by the HP Reverb G2. [1][14][15]

Design and Comfort

The HP Reverb G1 features a design reminiscent of the original Oculus Rift and Google Daydream View, with a blend of plastic and fabric materials on the exterior. [6] It utilizes a three-point harness system with Velcro straps on the sides and top, connecting to a padded ring that rests against the back of the user's head, similar to the Oculus Rift series. [6][2] The headset itself is relatively lightweight, weighing approximately 498 grams with the headstrap (433g without). [1] This light weight generally contributes to comfort during use, reducing neck strain. [6]

The face mask uses foam padding covered in fabric (Consumer Edition) or an easier-to-clean pleather-style material (Professional Edition) and is removable for cleaning. [6][11] It provides a good seal around the nose to block external light. [6] However, some users found the headset could become warm and sweaty during active use, despite some venting. [6] Compatibility with glasses can be challenging; larger frames may struggle to fit, and the headset might pull glasses off when removed. [6]

A thick, somewhat heavy cable connects the headset to the PC via DisplayPort 1.3 and USB 3.0. [6][2] This cable was noted by some reviewers as being bulky and hard to ignore during use. [6] It features a quick-release connector near the headset. [4][7] The Professional Edition included both a standard 4-meter cable and a shorter 0.6-meter cable designed for use with HP's Z VR Backpack PC. [4][7]

Display and Optics

The standout feature of the Reverb G1 is its display. It utilizes two 2.89-inch LCD panels, each with a resolution of 2160 x 2160 pixels, providing a combined resolution of 4320 x 2160. [1][2][3] This was significantly higher than most contemporary consumer VR headsets like the HTC Vive Pro or Oculus Quest. [2] The high resolution, combined with an RGB stripe subpixel layout, drastically reduces the Screen-door effect, resulting in a very sharp and clear image. [2][6][9] The displays operate at a refresh rate of 90 Hz. [1][2]

The headset employs Fresnel lenses and offers a field of view (FoV) of approximately 114 degrees diagonally. [6][7][3] The visible horizontal FoV is around 95 degrees, and the vertical FoV is about 90 degrees. [1] While the visuals are generally praised for sharpness and color, some reviewers noted occasional issues with the right display flickering or struggling with brightness consistency, potentially related to power delivery. [6]

The Reverb G1 lacks a hardware IPD adjustment mechanism. [6][2] The lenses are physically fixed at a spacing suitable for an IPD of around 63mm. [6][7] Software-based IPD adjustment is available, allowing compensation of +/- 8mm, accommodating an approximate range of 55mm to 71mm. [6][7][11]

Tracking and Passthrough

The Reverb G1 uses the Windows Mixed Reality Inside-out tracking system. [6][2] It features two front-facing cameras mounted on the headset visor to track the headset's position and orientation in 6 degrees of freedom (6DoF), as well as the included motion controllers. [1][6][2] This system eliminates the need for external sensors or base stations, simplifying setup. [1][6]

Reviewers found the rotational tracking to be smooth and accurate. [6] However, positional tracking (moving side-to-side or around the play space) and controller tracking were sometimes described as rougher or exhibiting noticeable jitter compared to systems with external tracking or more cameras (like the Oculus Rift S or subsequent HP Reverb G2). [6][2] Tracking could be lost if controllers were held outside the cameras' view, such as behind the back or sometimes during fast throwing motions. [6]

The front cameras also enable a video passthrough feature called "Mixed Reality Flashlight," allowing users to see their real-world surroundings in black and white without removing the headset. [6][10] The quality was described as low-resolution. [6]

Controllers

The HP Reverb G1 shipped with the standard first-generation WMR motion controllers. [1][2][14] These controllers offer 6DoF tracking via visible LED rings tracked by the headset's cameras. [6] Each controller features a thumbstick, a clickable trackpad, a menu button, a Windows button, an analog trigger, and a grip button. [2][11] They are powered by two AA batteries each. [6][7] Unlike some earlier WMR headsets that required pairing controllers to a PC's Bluetooth, the Reverb G1 features built-in Bluetooth in the headset for a direct connection. [4][7][11][16]

The ergonomics of these controllers were often criticized as being less comfortable than competitors like the Oculus Touch controllers, featuring a somewhat rectangular grip. [6][2] Some users also reported issues with the battery covers coming loose during active gameplay, and the haptic feedback (vibration) was described as weak or "anemic". [2][17] These controllers are not compatible with the successor HP Reverb G2 headset. [18]

Audio

The Reverb G1 includes integrated off-ear headphones, similar in style to those on the original Oculus Rift. [6][2][11] These headphones deliver spatial audio and can be adjusted, flipped up, or removed entirely if users prefer to use their own headphones via the headset's 3.5mm audio jack. [6][7][11] The headset also features dual integrated microphones for voice input and communication. [6][10]

Software and Compatibility

As a Windows Mixed Reality (WMR) headset, the Reverb G1 integrates directly with Windows 10. [2] The primary interface is the WMR Portal and the Cliff House, a customizable virtual environment where users can launch apps and access Windows functions. [2][12] The Microsoft Store provides native WMR applications, though its library was considered limited compared to other platforms at the time. [2]

Crucially, the Reverb G1 is also compatible with SteamVR via the "Windows Mixed Reality for SteamVR" software bridge. [2][9] This allows access to a much larger library of VR games and applications available on Steam. [6][9] Setting up and running SteamVR content sometimes required extra steps or troubleshooting compared to native WMR apps. [6][2]

Microsoft has announced the deprecation of Windows Mixed Reality, with support ending for consumers on November 1, 2026. After this date, the WMR Portal software and SteamVR driver may become unavailable, potentially rendering WMR headsets like the Reverb G1 unusable, especially on future Windows updates (like Windows 11 24H2 and later) that remove the platform. [19][20][15][21]

System Requirements

Due to its high resolution, the Reverb G1 required a relatively powerful PC compared to lower-resolution headsets of the time. Recommended specifications included:

Reception

The HP Reverb G1 received mixed reviews. Its high-resolution display was widely praised as its strongest feature, offering excellent visual clarity and significantly reducing the screen-door effect, making it particularly appealing for simulation games (like flight or racing sims) and professional applications where detail is important. [6][2][14][10] The headset's comfort due to its light weight and the simplicity of the inside-out tracking setup were also noted as positives. [6][2]

However, the headset faced criticism for several aspects. The Windows Mixed Reality platform and software were often seen as less refined and having a smaller content library compared to Oculus or SteamVR ecosystems. [6][2] The inside-out tracking, while convenient, was considered less robust and prone to more jitter and controller occlusion issues than competing systems, particularly impacting experiences requiring fast or wide arm movements. [6][2] The first-generation WMR controllers were criticized for their ergonomics and occasionally loose battery covers. [6][2] The lack of hardware IPD adjustment was a drawback for users outside the optimal range, and the thick cable was cumbersome. [6][2] Some users also reported reliability issues. [10]

Overall, it was seen as a headset offering best-in-class visual fidelity for its time, but compromised by limitations in tracking, controller design, and the WMR software environment. [6][2][14]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 "HP Reverb Specs". https://vr-compare.com/headset/hpreverb.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 Greenwald, Will (2019-05-22). "HP Reverb Review". https://www.pcmag.com/reviews/hp-reverb.
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  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Gonzalo (2020-07-18). "HP Reverb G1". https://boxthislap.org/hp-reverb-g1/.
  5. 5.0 5.1 Virtual Reality Oasis (2019-03-26). "HP Reverb - Everything you NEED to know". https://www.youtube.com/watch?v=3Vtsqf47hOQ.
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  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 "QuickSpecs HP Reverb Virtual Reality Headset - Professional Edition". 2019-10-08. https://h20195.www2.hp.com/v2/GetDocument.aspx?docname=c06227520.
  8. 8.0 8.1 Lang, Ben (2020-07-09). "HP Announces Reverb G2 – Price, Pre-orders, and Release Date". https://www.roadtovr.com/hp-reverb-g2-price-release-date-pre-order/.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 "HP Reverb VR Headset G1". https://zestsystems.com/product/hp-reverb-virtual-reality-headset-7fu78pa/.
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  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Virtual Reality Oasis (2019-03-26). "HP Reverb - Everything you NEED to know (Optics & Display)". https://www.youtube.com/watch?v=3Vtsqf47hOQ&t=201s. Cite error: Invalid <ref> tag; name "yt-oasis" defined multiple times with different content
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  20. "HP Reverb G2 + Windows 11 24H2 Not Working Need Help". 2024-11-18. https://answers.microsoft.com/en-us/windows/forum/all/hp-reverb-g2-windows-11-24h2-not-working-need/c0b2d706-8a8e-4e26-a554-a95c8a769a47.
  21. "If you have the VR headset HP reverb G2 it's been removed with the latest windows update 24H2 being release in October of 2024.". 2024-10-07. https://forums.tomshardware.com/threads/if-you-have-the-vr-headset-hp-reverb-g2-its-been-removed-with-the-latest-windows-update-24h2-being-release-in-october-of-2024.3874946/.
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