Passthrough: Difference between revisions
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{{see also|Terms|Technical Terms}} | {{see also|Terms|Technical Terms}} | ||
[[Passthrough]], often referred to as '''video passthrough''', is a feature found in [[Virtual Reality]] (VR) and [[Mixed Reality]] (MR) [[head-mounted display|headsets]] that utilizes external [[camera|cameras]] to capture a live video feed of the physical environment around the user and display it on the internal screens within the headset.<ref name="XRToday_def"> | [[Passthrough]], often referred to as '''video passthrough''', is a feature found in [[Virtual Reality]] (VR) and [[Mixed Reality]] (MR) [[head-mounted display|headsets]] that utilizes external [[camera|cameras]] to capture a live video feed of the physical environment around the user and display it on the internal screens within the headset.<ref name="XRToday_def"></ref> This capability effectively allows users to see the "real world" without removing the headset, bridging the gap between fully immersive virtual experiences and the user's actual surroundings. | ||
While primarily a feature of VR headsets aiming to add environmental awareness or MR capabilities, it functions as a form of [[Augmented Reality]] (AR), often termed "Video See-Through AR" (VST AR) or sometimes "pseudo-AR," as opposed to "[[Optical See-Through]] AR" (OST AR) systems which use transparent displays.<ref name="SkarbezVSTvsOST">[https://www.researchgate.net/publication/315722770_Revisiting_Milgram_and_Kishino%27s_Reality-Virtuality_Continuum Revisiting Milgram and Kishino's Reality-Virtuality Continuum] - Discusses the spectrum including Video See-Through.</ref> Passthrough is a key enabler of [[mixed reality]] and [[spatial computing]] experiences on modern headsets. | While primarily a feature of VR headsets aiming to add environmental awareness or MR capabilities, it functions as a form of [[Augmented Reality]] (AR), often termed "Video See-Through AR" (VST AR) or sometimes "pseudo-AR," as opposed to "[[Optical See-Through]] AR" (OST AR) systems which use transparent displays.<ref name="SkarbezVSTvsOST">[https://www.researchgate.net/publication/315722770_Revisiting_Milgram_and_Kishino%27s_Reality-Virtuality_Continuum Revisiting Milgram and Kishino's Reality-Virtuality Continuum] - Discusses the spectrum including Video See-Through.</ref> Passthrough is a key enabler of [[mixed reality]] and [[spatial computing]] experiences on modern headsets. | ||
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==References== | ==References== | ||
<references> | <references> | ||
<ref name="XRToday_def"> | <ref name="XRToday_def">[https://www.xrtoday.com/virtual-reality/what-is-vr-passthrough-and-how-is-it-shaping-the-future-of-xr/ XR Today – What is VR Passthrough and How is it Shaping the Future of XR?] (Dec 2024)</ref><ref name="VIVE_Blog_Sauce">[https://blog.vive.com/us/what-is-vr-passthrough-mixed-realitys-secret-sauce/ VIVE Blog: What is VR Passthrough? Mixed Reality's Secret Sauce]</ref> | ||
<ref name="VIVE_Blog_Sauce">[https://blog.vive.com/us/what-is-vr-passthrough-mixed-realitys-secret-sauce/ VIVE Blog: What is VR Passthrough? Mixed Reality's Secret Sauce]</ref> | <ref name="VIVE_Blog_Sauce">[https://blog.vive.com/us/what-is-vr-passthrough-mixed-realitys-secret-sauce/ VIVE Blog: What is VR Passthrough? Mixed Reality's Secret Sauce]</ref> | ||
<ref name="SkarbezVSTvsOST">[https://www.researchgate.net/publication/315722770_Revisiting_Milgram_and_Kishino%27s_Reality-Virtuality_Continuum Revisiting Milgram and Kishino's Reality-Virtuality Continuum] - Discusses the spectrum including Video See-Through.</ref> | <ref name="SkarbezVSTvsOST">[https://www.researchgate.net/publication/315722770_Revisiting_Milgram_and_Kishino%27s_Reality-Virtuality_Continuum Revisiting Milgram and Kishino's Reality-Virtuality Continuum] - Discusses the spectrum including Video See-Through.</ref> |