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Markerless outside-in tracking: Difference between revisions

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microsoft.com
microsoft.com
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<ref>Zeng, Wenjun; Zhang, Zhengyou (2012). Microsoft Kinect Sensor and Its Effect. IEEE MultiMedia, 19(2):4–10​
<ref name="Zhang2012">Zeng, Wenjun; Zhang, Zhengyou (2012). Microsoft Kinect Sensor and Its Effect. IEEE MultiMedia, 19(2):4–10​
microsoft.com
microsoft.com
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<ref>OpenNI Foundation (2010). OpenNI 1.5.2 User Guide. “OpenNI is an open source API that is publicly available at www.OpenNI.org.”&#8203;:contentReference[oaicite:2]{index=2}.</ref>
<ref name="OpenNI2013">OpenNI Foundation (2010). OpenNI 1.5.2 User Guide. “OpenNI is an open source API that is publicly available at www.OpenNI.org.”&#8203;:contentReference[oaicite:2]{index=2}.</ref>
<ref>Pfister, Andreas; West, Niels; et al. (2022). Applications and limitations of current markerless motion capture methods for clinical gait biomechanics. Journal of Biomechanics, 129:110844. “While markerless temporospatial measures generally appear equivalent to marker-based systems, joint center locations and joint angles are not yet sufficiently accurate for clinical applications.”​
<ref>Pfister, Andreas; West, Niels; et al. (2022). Applications and limitations of current markerless motion capture methods for clinical gait biomechanics. Journal of Biomechanics, 129:110844. “While markerless temporospatial measures generally appear equivalent to marker-based systems, joint center locations and joint angles are not yet sufficiently accurate for clinical applications.”​
pmc.ncbi.nlm.nih.gov
pmc.ncbi.nlm.nih.gov
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latimes.com
latimes.com
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<ref>Microsoft News Center (2010-11-04). The Future of Entertainment Starts Today as Kinect for Xbox 360 Leaps and Lands at Retailers Nationwide. “Kinect for Xbox 360 lets you use your body and voice to play your favorite games... No buttons. No barriers. Just you.”​
<ref name="Microsoft2010">Microsoft News Center (2010-11-04). The Future of Entertainment Starts Today as Kinect for Xbox 360 Leaps and Lands at Retailers Nationwide. “Kinect for Xbox 360 lets you use your body and voice to play your favorite games... No buttons. No barriers. Just you.”​
news.microsoft.com
news.microsoft.com
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