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AR glasses: Difference between revisions

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AR glasses rely on software frameworks and content ecosystems:
AR glasses rely on software frameworks and content ecosystems:


*   **Mobile AR SDKs:** [[Apple Inc.|Apple]]’s [[ARKit]] (for [[iOS]], [[visionOS]]) and [[Google]]’s [[ARCore]] (for [[Android (operating system)|Android]]) provide foundational tracking, scene understanding, and rendering APIs, primarily for [[smartphone]] AR but also influencing AR glasses development.
*'''Mobile [[AR SDK]]s:''' [[Apple Inc.|Apple]]’s [[ARKit]] (for [[iOS]], [[visionOS]]) and [[Google]]’s [[ARCore]] (for [[Android (operating system)|Android]]) provide foundational tracking, scene understanding, and rendering APIs, primarily for [[smartphone]] AR but also influencing AR glasses development.
*   **[[Mixed Reality|MR]]/[[Spatial Computing]] Platforms:** Include [[Microsoft]]’s [[Windows Mixed Reality]] platform (for [[Microsoft HoloLens|HoloLens]]), [[Magic Leap]]’s [[Lumin OS]], and [[Apple Inc.|Apple]]’s [[visionOS]] (for [[Apple Vision Pro]]). Development often uses [[Unity (game engine)|Unity]] or [[Unreal Engine]].
*'''[[Mixed Reality|MR]]/[[Spatial Computing]] Platforms:''' Include [[Microsoft]]’s [[Windows Mixed Reality]] platform (for [[Microsoft HoloLens|HoloLens]]), [[Magic Leap]]’s [[Lumin OS]], and [[Apple Inc.|Apple]]’s [[visionOS]] (for [[Apple Vision Pro]]). Development often uses [[Unity (game engine)|Unity]] or [[Unreal Engine]].
*   **Creator Platforms:** [[Snap Inc.|Snap]]’s [[Lens Studio]] allows creation of AR "Lenses" for [[Snapchat]] and [[Spectacles (Snap)|Spectacles]].
*'''Creator Platforms:''' [[Snap Inc.|Snap]]’s [[Lens Studio]] allows creation of AR "Lenses" for [[Snapchat]] and [[Spectacles (Snap)|Spectacles]].
*   **Web Standards:** [[WebXR]] Device API enables AR experiences directly within compatible [[web browser]]s.
*'''Web Standards:''' [[WebXR]] Device API enables AR experiences directly within compatible [[web browser]]s.
*   **Cross-Platform Standards:** [[OpenXR]], an open standard from the [[Khronos Group]], aims to provide cross-vendor runtime compatibility for AR and VR applications and devices.<ref name="OpenXR">The Khronos Group. "OpenXR Overview". Retrieved 30 April 2025. https://www.khronos.org/openxr/</ref>
*'''Cross-Platform Standards:''' [[OpenXR]], an open standard from the [[Khronos Group]], aims to provide cross-vendor runtime compatibility for AR and VR applications and devices.<ref name="OpenXR">The Khronos Group. "OpenXR Overview". Retrieved 30 April 2025. https://www.khronos.org/openxr/</ref>
*   **Enterprise Platforms:** Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications.
*'''Enterprise Platforms:''' Solutions like [[PTC Vuforia|Vuforia]], [[TeamViewer Frontline|Frontline (TeamViewer)]], and [[Wikitude]] provide tools specifically for industrial AR applications.


==Privacy, ethics, and social acceptance==
==Privacy, ethics, and social acceptance==