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3D stylus: Difference between revisions

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== References ==
== References ==
<references>
<references>
<ref name="WacomCAD2019">E. Garcia, “How Wacom enhances product design and CAD,” *Wacom Community* (5 Feb 2019). [https://community.wacom.com/eu/europe/how-wacom-enhances-product-design-and-cad/](https://community.wacom.com/eu/europe/how-wacom-enhances-product-design-and-cad/)</ref>
<ref name="WacomCAD2019">E. Garcia, “How Wacom enhances product design and CAD,” *Wacom Community* (5 Feb 2019). https://community.wacom.com/en-us/how-wacom-enhances-product-design-and-cad/</ref>
<ref name="CreativeBloq21">M. Savage, “VR stylus explained: everything you need to know,” *Creative Bloq* (Nov 2021). [https://www.creativebloq.com/features/vr-stylus](https://www.creativebloq.com/features/vr-stylus)</ref>
<ref name="CreativeBloq21">M. Savage, “VR stylus explained: everything you need to know,” *Creative Bloq* (Nov 2021). [https://www.creativebloq.com/features/vr-stylus](https://www.creativebloq.com/features/vr-stylus)</ref>
<ref name="RoadToVR18">B. Lang, “Hands-on: Massless wants to bring high-precision stylus input to VR,” *Road to VR* (24 Mar 2018). [https://www.roadtovr.com/hands-on-massless-wants-bring-high-precision-stylus-input-vr/](https://www.roadtovr.com/hands-on-massless-wants-bring-high-precision-stylus-input-vr/) [4]</ref>
<ref name="RoadToVR18">B. Lang, “Hands-on: Massless wants to bring high-precision stylus input to VR,” *Road to VR* (24 Mar 2018). [https://www.roadtovr.com/hands-on-massless-wants-bring-high-precision-stylus-input-vr/](https://www.roadtovr.com/hands-on-massless-wants-bring-high-precision-stylus-input-vr/) [4]</ref>