Light field display: Difference between revisions
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* '''[[Focal Stack]] Conversion:''' Research explores converting image stacks captured at different focal depths into light field representations, particularly for multi-layer displays.<ref name="WetzsteinTensor"/> | * '''[[Focal Stack]] Conversion:''' Research explores converting image stacks captured at different focal depths into light field representations, particularly for multi-layer displays.<ref name="WetzsteinTensor"/> | ||
== Applications == | ==Applications== | ||
===Applications in VR and AR=== | |||
* '''Enhanced Realism and Immersion:''' Correct depth cues make virtual objects appear more solid and stable, improving the sense of presence, especially for near-field interactions.<ref name="XinRealityWiki"/><ref name="CrealRoadToVR"/> | * '''Enhanced Realism and Immersion:''' Correct depth cues make virtual objects appear more solid and stable, improving the sense of presence, especially for near-field interactions.<ref name="XinRealityWiki"/><ref name="CrealRoadToVR"/> | ||
* '''Improved Visual Comfort:''' Mitigating the VAC reduces eye strain, fatigue, and nausea, enabling longer and more comfortable VR/AR sessions.<ref name="WiredVAC"/><ref name="CrealWebsite"/> | * '''Improved Visual Comfort:''' Mitigating the VAC reduces eye strain, fatigue, and nausea, enabling longer and more comfortable VR/AR sessions.<ref name="WiredVAC"/><ref name="CrealWebsite"/> | ||
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* '''Vision Correction:''' Near-eye LFDs can potentially pre-distort the displayed light field to correct for the user's refractive errors, eliminating the need for prescription glasses within the headset.<ref name="CrealRoadToVR"/><ref name="Huang2015Stereoscope"/> | * '''Vision Correction:''' Near-eye LFDs can potentially pre-distort the displayed light field to correct for the user's refractive errors, eliminating the need for prescription glasses within the headset.<ref name="CrealRoadToVR"/><ref name="Huang2015Stereoscope"/> | ||
===Other Applications=== | |||
* '''Medical Imaging and Visualization:''' Intuitive visualization of complex 3D scans (CT, MRI) for diagnostics, surgical planning, and education.<ref name="Nam2019Medical">Nam, J., McCormick, M., & Tate, A. J. (2019). Light field display systems for medical imaging applications. Journal of Display Technology, 15(3), 215-225. doi:10.1002/jsid.785</ref> | * '''Medical Imaging and Visualization:''' Intuitive visualization of complex 3D scans (CT, MRI) for diagnostics, surgical planning, and education.<ref name="Nam2019Medical">Nam, J., McCormick, M., & Tate, A. J. (2019). Light field display systems for medical imaging applications. Journal of Display Technology, 15(3), 215-225. doi:10.1002/jsid.785</ref> | ||
* '''Scientific Visualization:''' Analyzing complex datasets in fields like fluid dynamics, molecular modeling, geology.<ref name="Halle2017SciVis">Halle, M. W., & Meng, J. (2017). LightPlanets: GPU-based rendering of transparent astronomical objects using light field methods. IEEE Transactions on Visualization and Computer Graphics, 23(5), 1479-1488. doi:10.1109/TVCG.2016.2535388</ref> | * '''Scientific Visualization:''' Analyzing complex datasets in fields like fluid dynamics, molecular modeling, geology.<ref name="Halle2017SciVis">Halle, M. W., & Meng, J. (2017). LightPlanets: GPU-based rendering of transparent astronomical objects using light field methods. IEEE Transactions on Visualization and Computer Graphics, 23(5), 1479-1488. doi:10.1109/TVCG.2016.2535388</ref> | ||