Eye tracking: Difference between revisions
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==Standards and Regulations== | ==Standards and Regulations== | ||
Efforts are underway to standardize aspects of eye tracking technology and address its implications: | Efforts are underway to standardize aspects of eye tracking technology and address its implications: | ||
*'''[[Khronos Group]] / [[OpenXR]]''': Defines standard APIs for accessing eye tracking data (e.g., | *'''[[Khronos Group]] / [[OpenXR]]''': Defines standard APIs for accessing eye tracking data (e.g., [[XR_EXT_eye_gaze_interaction]]). | ||
*'''[[IEEE Standards Association|IEEE]]''': Working groups like IEEE P2048.5 focus on standards for immersive learning, potentially including eye tracking metrics. | *'''[[IEEE Standards Association|IEEE]]''': Working groups like IEEE P2048.5 focus on standards for immersive learning, potentially including eye tracking metrics. | ||
*'''[[Virtual Reality Industry Forum]] (VRIF)''': Develops guidelines for VR implementation, potentially covering eye tracking best practices. | *'''[[Virtual Reality Industry Forum]] (VRIF)''': Develops guidelines for VR implementation, potentially covering eye tracking best practices. |