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Near-eye lightfield display: Difference between revisions

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Longer-term advances in display panels, ultrafast SLMs, efficient computational methods, and compact diffractive or [[Metasurface|metasurface]] optics hold the potential for true continuous lightfield displays in lightweight, eyeglass-sized hardware, potentially making digital imagery optically much closer to viewing the real world.
Longer-term advances in display panels, ultrafast SLMs, efficient computational methods, and compact diffractive or [[Metasurface|metasurface]] optics hold the potential for true continuous lightfield displays in lightweight, eyeglass-sized hardware, potentially making digital imagery optically much closer to viewing the real world.
==See Also==
*  [[Vergence]]
*  [[Depth perception]]
*  [[Depth cue]]
*  [[Microlens array]]
*  [[Integral imaging]]
*  [[Plenoptic camera]]
*  [[Computational display]]
*  [[Holographic display]]
*  [[Spatial light modulator]]
*  [[Volumetric display]]
*  [[Virtual reality]]
*  [[Augmented reality]]
*  [[Mixed reality]]
*  [[Eye tracking]]
*  [[Foveated rendering]]
*  [[Optics]]
*  [[Eye Box]]
*  [[Exit pupil]]
*  [[Speckle pattern|Speckle]]
*  [[Metasurface]]
*  [[Emerging Technologies]]


==References==
==References==