Near-eye lightfield display: Difference between revisions
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| Xinreality (talk | contribs) No edit summary | Xinreality (talk | contribs) | ||
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| ==Applications== | ==Applications== | ||
| The primary goal of NELFDs is to enhance visual realism and comfort in VR and AR: | The primary goal of NELFDs is to enhance visual realism and comfort in VR and AR: | ||
| *   '''VR Comfort & Presence:''' Eliminating the VAC can significantly reduce eyestrain during long sessions and improve the sense of presence and depth judgment, aiding tasks requiring precise spatial awareness or interaction. | *   '''VR [[Comfort]] & [[Presence]]:''' Eliminating the VAC can significantly reduce eyestrain during long sessions and improve the sense of presence and depth judgment, aiding tasks requiring precise spatial awareness or interaction. | ||
| *   '''AR Depth Coherence:''' Allows virtual objects to appear at specific, correct optical depths that match the real world, enabling seamless integration for applications like surgical overlays, industrial assembly guidance, and design visualization. | *   '''AR Depth Coherence:''' Allows virtual objects to appear at specific, correct optical depths that match the real world, enabling seamless integration for applications like surgical overlays, industrial assembly guidance, and design visualization. | ||
| *   '''Training & Simulation:''' More accurate rendering of depth and focus cues benefits tasks requiring precise hand-eye coordination, such as flight, driving, or medical simulators. | *   '''Training & Simulation:''' More accurate rendering of depth and focus cues benefits tasks requiring precise hand-eye coordination, such as flight, driving, or medical simulators. | ||
 
	