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==Display FOV== | ==Display FOV== | ||
Display FOV | Display FOV (dFOV) is the FOV of your [[HMD]]. | ||
Wide dFOV can increase [[immersion]] and induce [[presence]], but can cause [[simulator sickness]] for some people. Large dFOV can cause discomfort due to 2 reasons. First, humans are more sensible to the flickers and movements of images in the peripheries of their visual systems. Second, large dFOV means provides more overall visual input when compared to small dFOV. Too much visual input can cause conflicts with vestibular and proprioceptive system.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref> | |||
==Camera FOV== | ==Camera FOV== |