Dynamic FOV Reduction: Difference between revisions
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[[FOV Reduction]], also sometimes referred to as '''Blinders''', '''Blinkers''', or '''Vignetting''', is a user interface feature some VR creators offer in their VR content. In an effort to reduce potential motion sickness, when the user performs certain in-game motion actions, such as turning, running, jumping, falling, flying, etc, their [[ | [[FOV Reduction]], also sometimes referred to as '''Blinders''', '''Blinkers''', or '''Vignetting''', is a user interface feature some VR creators offer in their VR content. In an effort to reduce potential motion sickness, when the user performs certain in-game motion actions, such as turning, running, jumping, falling, flying, etc, their [[Field of view|FOV]] is automatically temporarily reduced. This may help reduce or prevent motion sickness. | ||
The user's view might be restricted to a small circle, or have black borders on the left and right, or the screen may be briefly blacked-out entirely. | The user's view might be restricted to a small circle, or have black borders on the left and right, or the screen may be briefly blacked-out entirely. | ||
In some VR content, this is a feature that can be turned on or off, or adjusted when or how often it occurs, and how significantly the FOV is altered. Setting a FOV Reduction setting to a "strong" setting would mean that the user's FOV is greatly reduced when it happens. | In some VR content, this is a feature that can be turned on or off, or adjusted when or how often it occurs, and how significantly the [[FOV]] is altered. Setting a FOV Reduction setting to a "strong" setting would mean that the user's FOV is greatly reduced when it happens. | ||
[[Category:Terms]] | [[Category:Terms]] |