Charge Float Jump: Difference between revisions
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==Additional Information== | ==Additional Information== | ||
Charge Float Jump is a method that lets you charge your jump. The longer you hold the jump button, the higher you will rise in the VR space. You can also tweak the gravity settings so that instead of descending at a natural speed, you float and glide. Without a visual aid this can feel a bit different, but when you jump quickly and then transition to floating, it can feel smooth. Both a cockpit and a | Charge Float Jump is a method that lets you charge your jump. The longer you hold the jump button, the higher you will rise in the VR space. You can also tweak the gravity settings so that instead of descending at a natural speed, you float and glide. Without a visual aid this can feel a bit different, but when you jump quickly and then transition to floating, it can feel smooth. Both a cockpit and a [[Constraint Scheme]] visual aid work really well in reducing sickness for this method of locomotion. This movement would work really well for a hang-gliding or wingsuit game. It feels really instinctive, and we think it has a lot of potential. Try it out! | ||
==Problems== | ==Problems== |
Latest revision as of 19:27, 30 August 2017

Charge Float Jump | |
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Information | |
Type | Seated, Standing, Room-scale |
Required Devices | Controllers |
Description | The longer you hold the jump button, the higher you will rise in the VR space. |
Creator | Crytek |
Charge Float Jump is a Locomotion Method.
Additional Information
Charge Float Jump is a method that lets you charge your jump. The longer you hold the jump button, the higher you will rise in the VR space. You can also tweak the gravity settings so that instead of descending at a natural speed, you float and glide. Without a visual aid this can feel a bit different, but when you jump quickly and then transition to floating, it can feel smooth. Both a cockpit and a Constraint Scheme visual aid work really well in reducing sickness for this method of locomotion. This movement would work really well for a hang-gliding or wingsuit game. It feels really instinctive, and we think it has a lot of potential. Try it out!