Jump to content

Comparison of tracking systems: Difference between revisions

From VR & AR Wiki
Chelnov (talk | contribs)
Started table.
 
Neo222 (talk | contribs)
No edit summary
Line 1: Line 1:
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].


{| class="wikitable"
{| class="wikitable"
Line 11: Line 11:
! style="font-weight: bold;" | Latency<br/>(ms)
! style="font-weight: bold;" | Latency<br/>(ms)
|-
|-
| Facebook/Oculus Rift
| [[Oculus Rift (Platform)|Facebook/Oculus Rift]]
| No
| No
| Yes
| Yes
Line 20: Line 20:
| ?
| ?
|-
|-
| HTC Vive
| [[HTC Vive]]
| Yes
| Yes
| No
| No
Line 29: Line 29:
| 15
| 15
|-
|-
| Microsoft HoloLens
| [[Microsoft HoloLens]]
| Yes
| Yes
| No
| No
Line 38: Line 38:
| ?
| ?
|-
|-
| Nintendo Wii Remote
| [[Nintendo Wii Remote]]
| Yes
| Yes
| No
| No
Line 47: Line 47:
| ?
| ?
|-
|-
| Sony PSVR
| [[Sony PSVR]]
| No
| No
| Yes
| Yes

Revision as of 20:35, 24 July 2017

There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.

Brand & Model Inside-out Outside-in Marker-based Marker
light
frequency
IMU Spacial
resolution
(mm)
Latency
(ms)
Facebook/Oculus Rift No Yes Yes Infrared Yes ? ?
HTC Vive Yes No Yes Infrared Yes 0.3 15
Microsoft HoloLens Yes No No Infrared Yes ? ?
Nintendo Wii Remote Yes No Yes Infrared Yes ? ?
Sony PSVR No Yes Yes Red/Green/Blue Yes ? 18