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Comparison of tracking systems: Difference between revisions

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There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
There are several consumer-level [[tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]].


{| class="wikitable"
{| class="wikitable"
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! style="font-weight: bold;" | Latency<br/>(ms)
! style="font-weight: bold;" | Latency<br/>(ms)
|-
|-
| Facebook/Oculus Rift
| [[Oculus Rift (Platform)|Facebook/Oculus Rift]]
| No
| No
| Yes
| Yes
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| ?
| ?
|-
|-
| HTC Vive
| [[HTC Vive]]
| Yes
| Yes
| No
| No
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| 15
| 15
|-
|-
| Microsoft HoloLens
| [[Microsoft HoloLens]]
| Yes
| Yes
| No
| No
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| ?
| ?
|-
|-
| Nintendo Wii Remote
| [[Nintendo Wii Remote]]
| Yes
| Yes
| No
| No
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| ?
| ?
|-
|-
| Sony PSVR
| [[Sony PSVR]]
| No
| No
| Yes
| Yes