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==Windows 10 VR headsets==
==Windows 10 VR headsets==
===Headsets===
'''[[Acer Windows Mixed Reality Headset]]'''


'''[[HP Windows Mixed Reality Headset]]'''
'''[[Asus Windows Mixed Reality Headset]]'''
===Description===
Besides the low-cost of the Windows 10 VR headsets (Figure 2), another characteristic that distinguishes them from other headsets like Oculus Rift or HTC Vive is the [[inside-out tracking]] sensors that obviate the need for external cameras or other tracking systems <ref name=”7”> Robertson, A. (2016). Microsoft announces new VR headsets for Windows 10, starting at $299. Retrieved from https://www.theverge.com/2016/10/26/13418156/microsoft-windows-10-holographic-virtual-reality-headset-announced-price</ref>. Furthermore, these headsets need to be tethered to PCs, which provide the computing power and contrasting with the [[HoloLens]], which is a full-blown computer in a headset <ref name=”8”> Shah, A. (2017). Microsoft's first tethered Windows 10 VR headsets to ship in March. Retrieved from http://www.pcworld.com/article/3158222/virtual-reality/microsofts-first-tethered-windows-10-vr-headsets-to-ship-in-march.html</ref>. The simplicity of the plug-and-play in the new headsets could help it being adopted by the general audience since there is no need to set up multiple cameras, trackers, and wires <ref name=”9”> Hills-Duty, R. (2017). Acer reveal upcoming Windows 10 VR headset. Retrieved from https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/</ref>.
Besides the low-cost of the Windows 10 VR headsets (Figure 2), another characteristic that distinguishes them from other headsets like Oculus Rift or HTC Vive is the [[inside-out tracking]] sensors that obviate the need for external cameras or other tracking systems <ref name=”7”> Robertson, A. (2016). Microsoft announces new VR headsets for Windows 10, starting at $299. Retrieved from https://www.theverge.com/2016/10/26/13418156/microsoft-windows-10-holographic-virtual-reality-headset-announced-price</ref>. Furthermore, these headsets need to be tethered to PCs, which provide the computing power and contrasting with the [[HoloLens]], which is a full-blown computer in a headset <ref name=”8”> Shah, A. (2017). Microsoft's first tethered Windows 10 VR headsets to ship in March. Retrieved from http://www.pcworld.com/article/3158222/virtual-reality/microsofts-first-tethered-windows-10-vr-headsets-to-ship-in-march.html</ref>. The simplicity of the plug-and-play in the new headsets could help it being adopted by the general audience since there is no need to set up multiple cameras, trackers, and wires <ref name=”9”> Hills-Duty, R. (2017). Acer reveal upcoming Windows 10 VR headset. Retrieved from https://www.vrfocus.com/2017/04/acer-reveal-upcoming-windows-10-vr-headset/</ref>.