VR UI/UX design: Difference between revisions
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[[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of [[VR]] user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. | [[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of [[VR]] user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. | ||
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VR Interface Design Manifesto by Mike Alger | VR Interface Design Manifesto by Mike Alger | ||
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VR Interface Design Pre-Visualisation Methods by Mike Alger | VR Interface Design Pre-Visualisation Methods by Mike Alger | ||
Latest revision as of 08:47, 22 May 2017

VR UI/UX design is the design for user interfaces (UI) and user experiences (UX) in virtual reality. One of the goals of VR user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. Mike Alger has a great write up about Visual Design Methods for Virtual Reality. He also has 2 videos explaining his ideas.
VR Interface Design Manifesto by Mike Alger
VR Interface Design Pre-Visualisation Methods by Mike Alger