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Windows Mixed Reality: Difference between revisions

Neo222 (talk | contribs)
Neo222 (talk | contribs)
m Text replacement - "Windows Holographic" to "Windows Mixed Reality"
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|Website=https://www.microsoft.com/microsoft-hololens/en-us
|Website=https://www.microsoft.com/microsoft-hololens/en-us
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Windows Holographic is a [[Augmented Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries or [[hologram]]s onto real life objects. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands.  
Windows Mixed Reality is a [[Augmented Reality]] [[Augmented Reality#Platforms|Software Platform]] incorporated in [[Windows 10]] operating system. It utilizes [[Microsoft HoloLens]], an [[OHMD]], to project Windows 10 apps and other high-definition digital imageries or [[hologram]]s onto real life objects. Holographic allows users to interact with these virtual objects through gaze, gestures and voice commands.  


Announced on January 21, 2015, Windows Holographic was introduced with the release of Windows 10. Microsoft HoloLens was released in  
Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10. Microsoft HoloLens was released in  


On June 1, 2016 in Computex, Microsoft announced that they are opening Windows Holographic to third party developers. They have partnered with [[HTC]], creator of [[HTC Vive]].
On June 1, 2016 in Computex, Microsoft announced that they are opening Windows Mixed Reality to third party developers. They have partnered with [[HTC]], creator of [[HTC Vive]].


==Features==
==Features==
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==Developer==
==Developer==
[[Windows Holographic API]] is incorporated in all devices running Windows 10, even tablets and smartphones.
[[Windows Mixed Reality API]] is incorporated in all devices running Windows 10, even tablets and smartphones.


HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for holograms to interact with both the user and the world around them.
HoloLens UI/UX are designed around [[gaze input]], [[gesture input]] and [[voice input]] or GGV. [[World coordinates]], [[spatial sound]] and [[spatial mapping]] are environmental understanding features that provide the ability for holograms to interact with both the user and the world around them.