Focal Point VR: Difference between revisions
Appearance
Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|zzItw0i45Do|350}} |Type=Seated, Standing, Room-scale |Required Devices=Motion-tracked controllers |Description=T..." |
No edit summary |
||
Line 4: | Line 4: | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices=Motion-tracked controllers | |Required Devices=Motion-tracked controllers | ||
|Description=To move small distances, Grip and drag the environment. To move large distances, place 2 focal points on the ground with the controllers then rotate, | |Description=To move small distances, Grip and drag the environment. To move large distances, place 2 focal points on the ground with the controllers then rotate, scale, and translate the world. | ||
scale, and translate the world | |||
|Pros=No VR sickness | |Pros=No VR sickness | ||
|Cons=??? | |Cons=??? |
Revision as of 12:54, 6 January 2017

Focal Point VR | |
---|---|
Information | |
Type | Seated, Standing, Room-scale |
Required Devices | Motion-tracked controllers |
Description | To move small distances, Grip and drag the environment. To move large distances, place 2 focal points on the ground with the controllers then rotate, scale, and translate the world. |
Pros | No VR sickness |
Cons | ??? |
Creator | Albert Hwang |
ArmSwinger is a Locomotion Method.
Additional Information
Players move forward by swinging their arms as if they are running but do not move their legs. Players move backward by swinging their arms above their shoulders, still keeping their legs in place. Players move faster (run) by swinging their arms faster and move slower (walk) by swinging their arms slower.