Quell 4D: Difference between revisions
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[[Quell 4D]] is a [[VR App]]. | [[Quell 4D]] is a [[VR App]]. | ||
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==Review== | |||
When I first came across Quell 4D, for some reason the name made me instantly assume that the title was an art-based tool, but I was pleasantly surprised when the game turned out to be way different to my initial thoughts. Instead of being an art related tool, the game is in actual fact a first person shooter that takes heavy inspiration from retro shooter’s back in the 90’s. | |||
True to form with that specific style of genre, the story is next to non-existent/unnecessary and will quickly become a part of the game that you can ignore with ease. Throughout your time with the game you’ll be given brief snippets into a story that you won’t even remember by the end of it, but that’s not the main point of the game; that’s where the gameplay comes in. | |||
As previously stated, the game is an FPS game, which means that the main gameplay-loop is going to be running around, dodging shots, and firing back at enemies that get in your way – which just happens to be all of them! | |||
Compared to other VR shooters Quell 4D doesn’t do anything too specifically different when it comes to the main shooting; after all, the most you’ll be doing is pointing and shooting to kill whatever you want dead. Now, what the game really does differently is the retro-grade style that the aesthetics have and it really does make you feel like you’re playing an up-to date 90’s shooter. | |||
In terms of colour and vibrancy, the game is incredibly bright and cartoonish to some degree, but not to such a level that it could be considered more for children; not even in the slightest. For instance, the characters may all resemble some sort of animal – such as a raccoon – when you blow their head straight off; it flips around in the air like a Catherine wheel until it hits the ground, proceeding to coat it in light pink/red blood. | |||
When you look at the level design, it demonstrates just how much inspiration the game’s taken from retro shooters. Take a quick look at the level design around you’ll see the inspiration is derived from Doom, with its plain, square-shaped walls and with that specific design it almost instantly teleports you into what it would have been like to be “Doom-Guy” without the spawn of Satan coming for your flesh. | |||
As far as VR shooters go, Quell 4D does plenty to avoid being a typical VR FPS and makes the player feel like they’re back in the 90’s, playing some of the most classic and popular first person shooters in all of history. Except this time around you’re treated to the pleasure of being inside one with the style-points cranked all the way up to 11. Part of the reason the game is so fun is because of how ridiculous it all is almost all of the time, along with just how fast and frantic it all is. It’s not the type of game where you can run past everything, and why in the world would you want to?! After all, watching a wolf’s head rotate for a few seconds as it covers the walls in its strange, pink fluid before it hits the ground is a spectacle you can’t easily get bored of. | |||
Overall, Quell 4D may have a name I don’t quite understand at the time of writing, the game in itself is a one hell of a package and could make it easily one of the easiest recommendations I’ve made in regards to the VR FPS genre. Graphically and aesthetically the game has that real essence of 90’s FPS games that you won’t find in many games this day and age; especially one’s in a VR perspective. So, with that, I can assure anyone and everyone who enjoys a good FPS game to get this for their VR library, because this right here is a title that most assuredly you won’t want to miss if you’re a fan. | |||
==Description== | ==Description== | ||