Resources Directory: Difference between revisions
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==3D Models and Art Assets== | ==3D Models and Art Assets== | ||
====3D Models==== | |||
* [[TurboSquid]] 3D modelling community | * [[TurboSquid]] 3D modelling community | ||
* [[Sketchfab]] 3D modelling community | * [[Sketchfab]] 3D modelling community | ||
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* [[OpenGameArt]] has a trove of mixed-quality 3D models free for use. | * [[OpenGameArt]] has a trove of mixed-quality 3D models free for use. | ||
* [[NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | * [[NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | ||
====Texture Mapping==== | |||
* [[Normal Map Technical Details]] at the Polycount Wiki | * [[Normal Map Technical Details]] at the Polycount Wiki | ||
* [[Texture Maps Explained: Physically-Based Rendering Workflow]] | * [[Texture Maps Explained: Physically-Based Rendering Workflow]] | ||
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* [[Google Cardboard Developer Overview]], and the official [[Cardboard developer community on Google+]] | * [[Google Cardboard Developer Overview]], and the official [[Cardboard developer community on Google+]] | ||
* [[Google Daydream Developer Overview]] | * [[Google Daydream Developer Overview]] | ||
==Additional VR/AR Platforms== | |||
====Web VR==== | |||
* [[Google web tools]] | |||
* [[Mozilla A-Frame]] | |||
* [[Google I/O 2016 Livestream- Building High Performance Daydream Apps]] | |||
* '''Projects:''' | |||
** [[WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[VR.Lab Brussels]] | |||
====Other==== |
Revision as of 06:52, 3 January 2017
/r/learnVRdev Resources Directory
Hardware & User Experience
- User Experience (UX)
Engine-specific
Unreal Engine 4
- Unreal Engine YouTube Channel, full of tutorials, announcements, and stream recordings
- Unreal forums, and the Unreal VR development forum
- C++ (programming language for Unreal Engine 4)
- Blueprints Visual Scripting
- Video tutorials
- Mitch's VR Lab and his VR content example assets
- WTF is? Unreal Engine video tutorial series
- Pong in VR tutorial project, created by /u/Enter_the_Metaverse
- Creating a VR Space Combat Sim Without Code in UE4
Unity
- Unity3d Videos on YouTube, featuring many tutorials and panels
- Unity forums, and the Unity VR forum
- Unity tutorial section, has beginner and intermediate tutorials for using the engine.
- Microsoft Developer Network - Unity: Developing Your First Game with Unity and C#
- Unity manual
- C# (programming language for Unity)
- Unity and C# Video Tutorials by Sebastian Lague
- Unity tutorials for C#
- Unity documentation for C#
- Unity Coding Tips on YouTube
- Intro to C# programming and Scripting for Game in Unity, a $30 video tutorial series over at Udemy
- Learn C# programming on TutorialPoint
- Introductory C# lessons with interactive code
- A handful of useful C# tutorials at SourceCodester
- Discussion forum for learning C# at Dream.In.Code
3D Models and Art Assets
3D Models
- TurboSquid 3D modelling community
- Sketchfab 3D modelling community
- Blender, a free and open source 3D modelling program
- OpenGameArt has a trove of mixed-quality 3D models free for use.
- NASA's 3D Resources gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web.
Texture Mapping
- Normal Map Technical Details at the Polycount Wiki
- Texture Maps Explained: Physically-Based Rendering Workflow
Audio
- Oculus's Introduction to VR Audio
- Audacity a free, simple-yet-powerful audio editor
- For stock audio, check out The Free Sound Project, the #GameAudioGDC Bundle, and the Oculus Audio Pack
Mobile Development
- Nvidia AndroidWorks provides all the SDKs needed to port a Unity or UE4 application to Android
- Android Studio is Android's all-in-one-suite for developing Android applications, and is useful for debugging and many development tasks. It also fulfills required SDKs.
- Google VR SDK for Unity (works for both Cardboard and Daydream)
- Google Cardboard Developer Overview, and the official Cardboard developer community on Google+
- Google Daydream Developer Overview
Additional VR/AR Platforms
Web VR
- Google web tools
- Mozilla A-Frame
- Google I/O 2016 Livestream- Building High Performance Daydream Apps
- Projects:
- WorkshopQuest, an online app that teaches core concepts of WebVR dev. From VR.Lab Brussels