Resources Directory: Difference between revisions
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==3D Models and Art Assets== | ==3D Models and Art Assets== | ||
====3D Models==== | |||
* [[TurboSquid]] 3D modelling community | * [[TurboSquid]] 3D modelling community | ||
* [[Sketchfab]] 3D modelling community | * [[Sketchfab]] 3D modelling community | ||
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* [[OpenGameArt]] has a trove of mixed-quality 3D models free for use. | * [[OpenGameArt]] has a trove of mixed-quality 3D models free for use. | ||
* [[NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | * [[NASA's 3D Resources]] gallery has a number of public domain, space-themed 3D models. The files are in a few different formats, including .FBX, .3DS, .OBJ, and the less familiar .STL (stereolithography), but converters are easily found across the web. | ||
====Texture Mapping==== | |||
* [[Normal Map Technical Details]] at the Polycount Wiki | * [[Normal Map Technical Details]] at the Polycount Wiki | ||
* [[Texture Maps Explained: Physically-Based Rendering Workflow]] | * [[Texture Maps Explained: Physically-Based Rendering Workflow]] | ||
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* [[Google Cardboard Developer Overview]], and the official [[Cardboard developer community on Google+]] | * [[Google Cardboard Developer Overview]], and the official [[Cardboard developer community on Google+]] | ||
* [[Google Daydream Developer Overview]] | * [[Google Daydream Developer Overview]] | ||
==Additional VR/AR Platforms== | |||
====Web VR==== | |||
* [[Google web tools]] | |||
* [[Mozilla A-Frame]] | |||
* [[Google I/O 2016 Livestream- Building High Performance Daydream Apps]] | |||
* '''Projects:''' | |||
** [[WorkshopQuest]], an online app that teaches core concepts of WebVR dev. From [[VR.Lab Brussels]] | |||
====Other==== |