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{{Locomotion Infobox
{{Locomotion Infobox
|image={{#ev:youtube|DwZt2jRE8PY|300|right|Blink demonstration and explanation}}
|image={{#ev:youtube|DwZt2jRE8PY|350}}
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
|Required Devices=???

Revision as of 22:02, 30 December 2016

This page is a stub, please expand it if you have more information.
Blink
Information
Type Seated, Standing, Room-scale
Required Devices ???
Description ???
Pros Reduce simulator sickness, allows for the scaling of play space sizes
Cons ???
Creator ???
Examples ???

Blink is a Locomotion Method.

Additional Information

Created by Cloudhead Games, Blink is a innovative locomotion method originally developed by The Gallery. Designed to eliminate simulator sickness and operate in various play space sizes, Blink builds upon the teleportation method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting.

  • Blink is designed for a standing playing experience.

Problems

Solutions

References