Flight: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
|image={{#ev:youtube|PoxTdZ0AO34|350}} | |image={{#ev:youtube|PoxTdZ0AO34|350}} | ||
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices= | |Required Devices=None | ||
|Description= | |Description=Fly through the air with gaze as directional input. | ||
|Pros=??? | |Pros=??? | ||
|Cons=??? | |Cons=??? | ||
|Examples= | |Examples=[[Eagle Flight]] | ||
|Creator= | |Creator=[[Eagle Flight]] | ||
}} | }} | ||
[[Flight]] is a [[Locomotion Method]]. | [[Flight]] is a [[Locomotion Method]]. |
Revision as of 21:51, 30 December 2016

Flight | |
---|---|
Information | |
Type | Seated, Standing, Room-scale |
Required Devices | None |
Description | Fly through the air with gaze as directional input. |
Pros | ??? |
Cons | ??? |
Creator | Eagle Flight |
Examples | Eagle Flight |
Flight is a Locomotion Method.
Additional Information
You fly through the air with gaze as directional input. Ubisoft's Eagle Flight is one of the first games to implement this method.