Cockpit / Vehicle: Difference between revisions
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|Required Devices=??? | |Required Devices=??? | ||
|Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment | |Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment | ||
|Pros= | |Pros=reduces VR sickness | ||
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | |Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | ||
|Examples=??? | |Examples=??? |
Revision as of 21:45, 30 December 2016

Cockpit / Vehicle | |
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Information | |
Type | Seated, Standing, Room-scale |
Required Devices | ??? |
Description | Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment |
Pros | reduces VR sickness |
Cons | only applicable in certain situations such as Driving, Spacecraft and Mech games. |
Creator | ??? |
Examples | ??? |
Cockpit / Vehicle is a Locomotion Method.
Additional Information
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.