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Cockpit / Vehicle: Difference between revisions

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Created page with "{{stub}} {{Locomotion Infobox |image=??? |Type=Seated, Standing, Room-scale |Required Devices=??? |Description=??? |Pros=??? |Cons=only applicable in certain situa..."
 
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|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Type=[[Seated]], [[Standing]], [[Room-scale]]
|Required Devices=???
|Required Devices=???
|Description=???
|Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment
|Pros=???
|Pros=???
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games.
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games.
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==Additional Information==
==Additional Information==
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness bu only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.


==Problems==
==Problems==