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==Introduction==
==Introduction==


Full immersion virtual reality (FIVR) is a virtual environment (VE) that perceptually surrounds the user, being almost or completely indistinguishable from the physical world, therefore increasing the sense of presence. Although it hasn’t been fully realized yet, there have been some developments in technology that have contributed to the final goal of FIVR. Head mounted displays (HMDs), haptic feedback, and motion sensing have all contributed to increase the sense of immersion in the VE. Speculations about the ultimate technological leap to a fully immersive VR involve nanotechnology, in an interface that connects the brain to a computer <ref name=”1”> Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N. and Jin, M. (2008). The use of immersive virtual reality in the learning sciences: digital transformations of teachers, students and social context. The Journal of the Learning Sciences, 17: 102-141</ref> <ref name=”2”> Pita, P. (2016). What is full dive virtual reality? Retrieved from http://www.virtualrealitytimes.com/2016/07/20/full-dive-virtual-reality/</ref> <ref name=”3”> Fuller, D. (2016). Solved, next stop: full immersion. Retrieved from http://www.androidheadlines.com/2016/05/tech-talk-vr-nausea-solved-next-stop-full-immersion.html</ref>.
'''Full immersion virtual reality''' (FIVR) is a virtual environment (VE) that perceptually surrounds the user, being almost or completely indistinguishable from the physical world, therefore increasing the sense of presence. Although it hasn’t been fully realized yet, there have been some developments in technology that have contributed to the final goal of FIVR. Head mounted displays (HMDs), haptic feedback, and motion sensing have all contributed to increase the sense of immersion in the VE. Speculations about the ultimate technological leap to a fully immersive VR involve nanotechnology, in an interface that connects the brain to a computer <ref name=”1”> Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N. and Jin, M. (2008). The use of immersive virtual reality in the learning sciences: digital transformations of teachers, students and social context. The Journal of the Learning Sciences, 17: 102-141</ref> <ref name=”2”> Pita, P. (2016). What is full dive virtual reality? Retrieved from http://www.virtualrealitytimes.com/2016/07/20/full-dive-virtual-reality/</ref> <ref name=”3”> Fuller, D. (2016). Solved, next stop: full immersion. Retrieved from http://www.androidheadlines.com/2016/05/tech-talk-vr-nausea-solved-next-stop-full-immersion.html</ref>.


==Immersion in virtual reality==
==Immersion in virtual reality==