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==Rotational Movements==
==Rotational Movements==
The 3 rotational movements are pitch, yaw, and roll. These movements are tracked by most [[HMD]]s' on-board sensors. As your head rotates forward, backward and side to side, the HMD senses the movements and alters its display accordingly.
The 3 rotational movements are pitch, yaw, and roll. These movements are tracked by most [[HMD]]s' on-board sensors. As your head rotates forward, backward and side to side, the HMD senses the movements and alters its display accordingly.
Rotational Movements are often tracked by [[IMU]]s or [[Inertial Measurement Unit]]s.


==Translational Movements==
==Translational Movements==

Revision as of 15:14, 11 April 2015

Degrees of freedom or DOF is the ways an object can move within a space. There are a total of 6 degrees of freedom in a 3 dimensional space. The 6 DOF can be divided into 2 categories, rotational movements and translational movements. Each category has 3 DOF. Oculus Rift and SteamVR HMDs all have 6 DOF.

Rotational Movements

The 3 rotational movements are pitch, yaw, and roll. These movements are tracked by most HMDs' on-board sensors. As your head rotates forward, backward and side to side, the HMD senses the movements and alters its display accordingly.

Rotational Movements are often tracked by IMUs or Inertial Measurement Units.

Translational Movements

The 3 translational movements are left/right, forward/backward and up/down. These movements are usually tracked by an external camera or other sensors. Few HMDs use on-board sensors to track translational movements.