SteamVR: Difference between revisions
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Each sensor 2 circular chambers that spin at high speed emitting lasers. Initiated by laser diode, the invisible lasers sweep across the room. They are detected by sensor carrying devices such as the HMD or the controllers. | Each sensor 2 circular chambers that spin at high speed emitting lasers. Initiated by laser diode, the invisible lasers sweep across the room. They are detected by sensor carrying devices such as the HMD or the controllers. | ||
===Input Devices=== | ===Input Devices=== | ||
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==Features== | ==Features== | ||
===Chaperone=== | ===Chaperone=== | ||
Chaperone is a system that helps to prevent users from bump into physical objects such as walls or moving outside of the sensor range. | [[Chaperone]] is a system that helps to prevent users from bump into physical objects such as walls or moving outside of the sensor range while using the HMD. | ||
When you move near the edge of the "holodeck", virtual grid walls would appear in your display. These walls indicate that you are at the boundary of the sensors or near physical walls of your room. The walls would disappear when you move away from the boundary. | |||
[[Category:Platforms]] [[Category:Virtual Reality Platforms]] | [[Category:Platforms]] [[Category:Virtual Reality Platforms]] |