LightVR: Difference between revisions
Appearance
m Text replacement - "<li>" to "*" |
m Text replacement - "</li>" to "" |
||
Line 36: | Line 36: | ||
* 360 VR Desktop, supporting multiple screens and web apps. Each screen has customizable curvature, size, position, orientation and 3D mode (SBS, Top-Bottom, etc). | * 360 VR Desktop, supporting multiple screens and web apps. Each screen has customizable curvature, size, position, orientation and 3D mode (SBS, Top-Bottom, etc). | ||
* DirectX game integration: LightVR displays games at up to 90 fps (adaptively synced) in the HMD and optionally translates head orientation to game view for first person shooters. | * DirectX game integration: LightVR displays games at up to 90 fps (adaptively synced) in the HMD and optionally translates head orientation to game view for first person shooters. | ||
<br>LightVR also comes with MyDream's Blended Reality engine - a gesture activated camera pass-through for easier typing, finding things on your desk or avoiding tripping on the cable. | <br>LightVR also comes with MyDream's Blended Reality engine - a gesture activated camera pass-through for easier typing, finding things on your desk or avoiding tripping on the cable. |