VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
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* Never ending waves | |||
* Helper turrets | * Helper turrets | ||
* Two enemy types | * Two enemy types | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br> | <br> | ||
* Deployable shield | |||
* A Boss battle | * A Boss battle | ||
* Different exciting ammunition types | * Different exciting ammunition types | ||
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
<br> | <br> | ||
* 5 Randomly selected modular maps | |||
* Turrets that block your path and attack | * Turrets that block your path and attack | ||
* Weapon lockers placed throughout the levels | * Weapon lockers placed throughout the levels | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br> | <br> | ||
* Procedually generated maps | |||
* Deadly obstacles | * Deadly obstacles | ||
* Paintbot enemy type that will be used to patrol levels | * Paintbot enemy type that will be used to patrol levels | ||
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<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
<br> | <br> | ||
* One detailed map | |||
* Stationary targets | * Stationary targets | ||
* Local leader board | * Local leader board | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br> | <br> | ||
* Dynamicly changable maps (think destructables) | |||
* Moving targets | * Moving targets | ||
* A wider array of weaponry | * A wider array of weaponry |