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VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions

Neo222 (talk | contribs)
m Text replacement - "</ul>" to ""
Neo222 (talk | contribs)
m Text replacement - "<li>" to "*"
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<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br>
<br>
<li> Never ending waves
* Never ending waves
* Helper turrets
* Helper turrets
* Two enemy types
* Two enemy types
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<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br>
<br>
<li> Deployable shield
* Deployable shield
* A Boss battle
* A Boss battle
* Different exciting ammunition types
* Different exciting ammunition types
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<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br>
<br>
<li> 5 Randomly selected modular maps
* 5 Randomly selected modular maps
* Turrets that block your path and attack
* Turrets that block your path and attack
* Weapon lockers placed throughout the levels
* Weapon lockers placed throughout the levels
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<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br>
<br>
<li> Procedually generated maps
* Procedually generated maps
* Deadly obstacles
* Deadly obstacles
* Paintbot enemy type that will be used to patrol levels
* Paintbot enemy type that will be used to patrol levels
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<br><strong>Current Features</strong>
<br><strong>Current Features</strong>
<br>
<br>
<li> One detailed map
* One detailed map
* Stationary targets
* Stationary targets
* Local leader board
* Local leader board
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<br><strong>Planned Features</strong>
<br><strong>Planned Features</strong>
<br>
<br>
<li> Dynamicly changable maps (think destructables)
* Dynamicly changable maps (think destructables)
* Moving targets
* Moving targets
* A wider array of weaponry
* A wider array of weaponry