XLR: Difference between revisions
Appearance
m Text replacement - "<ul class="bb_ul">" to "" |
m Text replacement - "</ul>" to "" |
||
Line 57: | Line 57: | ||
<br> </li><li><strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>. All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points. Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>. | <br> </li><li><strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>. All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points. Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>. | ||
<br>Locomotion: teleport | <br>Locomotion: teleport | ||
</li | </li> | ||
<br>Many of XLR’s player classes use a slide mechanic for locomotion. We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players). Please let us know in the forums what your experience with it is. | <br>Many of XLR’s player classes use a slide mechanic for locomotion. We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players). Please let us know in the forums what your experience with it is. |