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<br>  </li><li><strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>.
<br>  </li><li><strong>Zoner</strong>: When you're in the mood for some good old fashioned flow state, just pull out this metaframe’s <strong>dual pistols</strong>.  All the while confounding the enemy by rapidly using short range teleportation to jump to new vantage points.  Defend or attack with your <strong>energy shield (coming soon)</strong>, and turn the tables on the enemy’s plans with a <strong>swap grenade (coming soon)</strong>.
<br>Locomotion: teleport
<br>Locomotion: teleport
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<br>Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.
<br>Many of XLR’s player classes use a slide mechanic for locomotion.  We’ve done a lot of experimentation and testing, and we believe we have found a reasonable solution for reducing motion sickness (or even eliminating it completely for many players).  Please let us know in the forums what your experience with it is.