Zombie City Defense 2: Difference between revisions
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<br> </li><li>7 buildings improvements (from barricades and medbays to command terminals) | <br> </li><li>7 buildings improvements (from barricades and medbays to command terminals) | ||
<br> </li><li>12 perks to customize your faction. You can play as pyromaniacs! | <br> </li><li>12 perks to customize your faction. You can play as pyromaniacs! | ||
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You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy. | You should customize your faction wisely, as zone's weather, terrain relief and even amount of buildings around will greatly influence your strategy. | ||
<br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions. | <br>Research new units and abilities between missions with the tactical points you earned depending the success of your missions. | ||
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<br> </li><li>Dozens of different building to invest and adapt to your needs. | <br> </li><li>Dozens of different building to invest and adapt to your needs. | ||
<br> </li><li>Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...). | <br> </li><li>Take advantage of the city (Huge Skyscrapers: give huge range bonus, especially to snipers. Living buildings: good for barricading in. Industrial buildings: may have material to scavenge and many more. Bridge: can be destroyed to force enemy to take another path...). | ||
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