Jump to content

LiquidVR: Difference between revisions

From VR & AR Wiki
No edit summary
Shadowdawn (talk | contribs)
No edit summary
Line 3: Line 3:
*Latest Data Latch - For efficient GPU head tracking.
*Latest Data Latch - For efficient GPU head tracking.


*Asynchronous Shaders - Minimizes latency, stuttering and judder.  
*Asynchronous Shaders - Minimizes latency, stuttering and [[judder]].  


*Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
*Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.

Revision as of 04:45, 5 April 2015

LiquidVR is a Virtual Reality SDK developed by AMD. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.

Features

  • Latest Data Latch - For efficient GPU head tracking.
  • Asynchronous Shaders - Minimizes latency, stuttering and judder.
  • Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
  • Direct-to-Display - Delivers a seamless plug and play VR experience.

History