Sayonara Umihara Kawase: Difference between revisions
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<br>The elasticity of Umihara’s fishing line sets the <i>Umihara Kawase Trilogy</i> apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards. | <br>The elasticity of Umihara’s fishing line sets the <i>Umihara Kawase Trilogy</i> apart from other games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success or failure. The elastic nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards. | ||
===Trilogy Features=== | ===Trilogy Features=== | ||
<li>Physics-based puzzle/platforming that challenges your reflexes and brainpower | |||
<br></li><li>Extreme elastic fishing-line physics give you advanced control | <br></li><li>Extreme elastic fishing-line physics give you advanced control | ||
<br></li><li>Many stages with branching paths across three complete games | <br></li><li>Many stages with branching paths across three complete games |