VR Ultimate Paintball: Heartbreak, Regret and Paintbots: Difference between revisions
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<br> | <br> | ||
<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
<br | <br> | ||
<li> Never ending waves | <li> Never ending waves | ||
<br></li><li> Helper turrets | <br></li><li> Helper turrets | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br | <br> | ||
<li> Deployable shield | <li> Deployable shield | ||
<br></li><li> A Boss battle | <br></li><li> A Boss battle | ||
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<br> | <br> | ||
<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
<br | <br> | ||
<li> 5 Randomly selected modular maps | <li> 5 Randomly selected modular maps | ||
<br></li><li> Turrets that block your path and attack | <br></li><li> Turrets that block your path and attack | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br | <br> | ||
<li> Procedually generated maps | <li> Procedually generated maps | ||
<br></li><li> Deadly obstacles | <br></li><li> Deadly obstacles | ||
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<br> | <br> | ||
<br><strong>Current Features</strong> | <br><strong>Current Features</strong> | ||
<br | <br> | ||
<li> One detailed map | <li> One detailed map | ||
<br></li><li> Stationary targets | <br></li><li> Stationary targets | ||
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<br><strong>Planned Features</strong> | <br><strong>Planned Features</strong> | ||
<br | <br> | ||
<li> Dynamicly changable maps (think destructables) | <li> Dynamicly changable maps (think destructables) | ||
<br></li><li> Moving targets | <br></li><li> Moving targets |