Jump to content

Design it, Drive it : Speedboats: Difference between revisions

Bnxodesk (talk | contribs)
No edit summary
Neo222 (talk | contribs)
m Text replacement - "<ul class="bb_ul">" to ""
Line 35: Line 35:
<br>There are more than 25 adjustable parameters in the simulator you can play with that affect not only the boat's appearance, but also the performance and handling.  Some of these include:
<br>There are more than 25 adjustable parameters in the simulator you can play with that affect not only the boat's appearance, but also the performance and handling.  Some of these include:
<br>
<br>
<br><ul class="bb_ul">
<br>
<li>Single, twin, and triple engine outboard installations (up to 900 total horsepower with triples)
<li>Single, twin, and triple engine outboard installations (up to 900 total horsepower with triples)
<br></li><li>Engine power (150 hp through 300 hp in 25 hp increments guided by or using real outboard engine dyno data)
<br></li><li>Engine power (150 hp through 300 hp in 25 hp increments guided by or using real outboard engine dyno data)
Line 61: Line 61:
<br>
<br>
<br>
<br>
<br><ul class="bb_ul">
<br>


<li>Chine walk naturally comes out of the model as well as blowover.  A lot can be learned about both by experimenting with the hull design and driving techniques inside the boat sim.  You can learn to control chine walk in a real boat by practicing it safely in the simulator first.
<li>Chine walk naturally comes out of the model as well as blowover.  A lot can be learned about both by experimenting with the hull design and driving techniques inside the boat sim.  You can learn to control chine walk in a real boat by practicing it safely in the simulator first.
Line 73: Line 73:
<br>These maps are real life locations generated from satellite terrain data.
<br>These maps are real life locations generated from satellite terrain data.
<br>
<br>
<br><ul class="bb_ul">
<br>
<li>Lotus Lake in Chanhassen, Minnesota, is a small, three bay lake about one mile long that the developer grew up on and spent untold hours driving the family speedboat on.
<li>Lotus Lake in Chanhassen, Minnesota, is a small, three bay lake about one mile long that the developer grew up on and spent untold hours driving the family speedboat on.
<br>
<br>
Line 80: Line 80:


===Simulation modes===
===Simulation modes===
<ul class="bb_ul">
 
<li> &quot;Free as the Wind&quot; mode lets you drive freely in much the same way you'd play with a flight simulator.  Go anywhere and do anything you want without any buoy turn markers or timers or goals.  In this mode there are multiple starting locations spread throughout each map.   
<li> &quot;Free as the Wind&quot; mode lets you drive freely in much the same way you'd play with a flight simulator.  Go anywhere and do anything you want without any buoy turn markers or timers or goals.  In this mode there are multiple starting locations spread throughout each map.   
<br>
<br>
Line 89: Line 89:
<br>
<br>
<br>
<br>
<br><ul class="bb_ul">
<br>
<li> Lotus Lake Top Speed Shootout:  A straight, mile long course for top speed competition.
<li> Lotus Lake Top Speed Shootout:  A straight, mile long course for top speed competition.
<br></li><li> Lotus Lake Short:  A short, four turn lapping course in the main bay similar to some formula style boat circuits.  Laptimes here are usually less than one minute.  
<br></li><li> Lotus Lake Short:  A short, four turn lapping course in the main bay similar to some formula style boat circuits.  Laptimes here are usually less than one minute.  
Line 105: Line 105:
===Controller support===
===Controller support===


<br><ul class="bb_ul">
<br>
<li>Fully configurable with axes/buttons.  Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc..  Anything that DirectInput can see should work for a controller.
<li>Fully configurable with axes/buttons.  Use a keyboard, gamepad buttons/axes, joystick, steering wheel (force feedback supported), a combination of all of these, etc..  Anything that DirectInput can see should work for a controller.
<br></li><li>Steam Controller does not have full native support, but can be made to work with some effort.  
<br></li><li>Steam Controller does not have full native support, but can be made to work with some effort.  
Line 114: Line 114:
===VR support===
===VR support===


<br><ul class="bb_ul">
<br>
<li>Oculus Rift DK1, DK2, and CV1 : Fully supported.  Requires Oculus Home 1.3 or higher.
<li>Oculus Rift DK1, DK2, and CV1 : Fully supported.  Requires Oculus Home 1.3 or higher.
<br></li><li>Vive:  NOT YET supported, but will come.
<br></li><li>Vive:  NOT YET supported, but will come.