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Armor Clash VR RTS: Difference between revisions

Neo222 (talk | contribs)
Created page with "{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Windforce |Publisher=Windforce |Director= |Producer= |Platform=SteamVR..."
 
Neo222 (talk | contribs)
m Text replacement - "<ul class="bb_ul">" to ""
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<br><strong>Features:</strong>
<br><strong>Features:</strong>
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<li>Traditional RTS game play, with base building, unit training and fast-paced combat.
<li>Traditional RTS game play, with base building, unit training and fast-paced combat.
<br></li><li>The VR control is easy. 8-12 minutes per game is fit for players.
<br></li><li>The VR control is easy. 8-12 minutes per game is fit for players.
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<br><strong>Week Points:</strong>
<br><strong>Week Points:</strong>
<br>I developed this game only by myself, and it is also a great challenge to make an RTS game in VR, so there are still week points, I shall tell you honestly.
<br>I developed this game only by myself, and it is also a great challenge to make an RTS game in VR, so there are still week points, I shall tell you honestly.
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<li> About the performance
<li> About the performance
<br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested.
<br>The RTS often has more units than other types of game, and the VR is also a performance killer, and now they come across. I still did a lot to optimize it from graphic to gameplay, but a GTX980 or better graphic card is suggested.