Improbable: Difference between revisions
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Improbable's technology can be used to create a large [[Virtual Reality]] world with many users simultaneously interacting in it. The idea of [[Metaverse]]s is very popular in [[VR]]. Improbable can help to bring the idea to fruition by building an engine that can drive massive, social VR worlds. | Improbable's technology can be used to create a large [[Virtual Reality]] world with many users simultaneously interacting in it. The idea of [[Metaverse]]s is very popular in [[VR]]. Improbable can help to bring the idea to fruition by building an engine that can drive massive, social VR worlds. | ||
==Games | ==Games using Improbable's technology== | ||
[[Worlds Adrift]] | |||
==History== | ==History== |
Revision as of 06:13, 4 April 2015
Improbable | |
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Information | |
Type | Private |
Industry | Cloud Computing, Technology, Gaming |
Founder | Herman Narula, Rob Whitehead |
Headquarters | London, England |
Notable Personnel | Nick Button-Brown, Sam Kalnins |
Website | http://improbable.io/ |
Improbable is a cloud computing and technology startup based in London, England. It was founded by 2 computer scientists, Herman Narula and Rob Whitehead, from University of Cambridge. Improbable is developing a platform that enables large scale simulations. It can be used to create a large and seamless world containing many players by allowing for parallelization among large number of machines. Developers can create a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world.
Improbable's technology can be used to create a large Virtual Reality world with many users simultaneously interacting in it. The idea of Metaverses is very popular in VR. Improbable can help to bring the idea to fruition by building an engine that can drive massive, social VR worlds.
Games using Improbable's technology
History
On March 24, 2015, Improbable announced that it has raised $20 million and VC firm Andreessen Horowitz.