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<br>Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.
<br>Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.
===Open Development===
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<br>http://steamcommunity.com/sharedfiles/filedetails/?id=355026171" target="_blank" rel="noreferrer"  >Get weekly or daily updates,</a> see  view  and give feedback http://steamcommunity.com/sharedfiles/filedetails/?id=356376081" target="_blank" rel="noreferrer"  >from inside the game.</a> Subnautica Early Access development is open, and the development team wants to hear from you.
===About the Development Team===
===About the Development Team===


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<br>Subnautica is being created by Unknown Worlds, a small studio founded by http://twitter.com/flayra" target="_blank" rel="noreferrer"  >Charlie Cleveland</a> and http://twitter.com/max_mcguire" target="_blank" rel="noreferrer"  >Max McGuire</a> that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.
<br>Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.
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