Jump to content

Refresh rate: Difference between revisions

From VR & AR Wiki
No edit summary
No edit summary
Line 1: Line 1:
Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames.  
Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames.  
For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency




[[Category:Terms]]
[[Category:Terms]]

Revision as of 11:24, 31 March 2015

Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means higher potential Frame rate and less latency between frames.

For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency