MIND: Path to Thalamus Enhanced Edition: Difference between revisions
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<li>Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware. | <li>Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware. | ||
<br></li><li>Integrated | <br></li><li>Integrated control scheme: more immersion, less dizziness. | ||
<br></li><li>Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level. | <br></li><li>Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level. | ||
<br></li><li>Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable. | <br></li><li>Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable. | ||
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===Who are we?=== | ===Who are we?=== | ||
<br>Developed by Carlos Coronado | <br>Developed by Carlos Coronado , y . Aditional code by. Voice by Greg Nugent. | ||
==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |