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MIND: Path to Thalamus Enhanced Edition: Difference between revisions

Neo222 (talk | contribs)
Created page with "{{stub}} {{App Infobox |image=350px |VR/AR=VR |Developer=Pantumaca Barcelona, @CarlosGameDev, Dani Navarro..."
 
Neo222 (talk | contribs)
m Text replacement - "<a href="" to ""
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<ul class="bb_ul">
<ul class="bb_ul">
<li>Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
<li>Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
<br></li><li>Integrated <a href=" control scheme: more immersion, less dizziness.
<br></li><li>Integrated control scheme: more immersion, less dizziness.
<br></li><li>Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.  
<br></li><li>Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.  
<br></li><li>Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
<br></li><li>Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
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===Who are we?===
===Who are we?===


<br>Developed by Carlos Coronado  <a href=", <a href=" <a href=". Aditional code by<a href=". Voice by Greg Nugent.
<br>Developed by Carlos Coronado  , y  . Aditional code by. Voice by Greg Nugent.
==Features==
==Features==
*[[Single-player]]
*[[Single-player]]