Albino Lullaby: Episode 1: Difference between revisions
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<br></li><li><strong>VR Ready</strong> - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.</li></ul> | <br></li><li><strong>VR Ready</strong> - Built from ground up to play great on the Oculus Rift, Vive and Morpheus.</li></ul> | ||
===Developed by Ape Law.=== | ===Developed by Ape Law.=== | ||
To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype. | To make game for to give to man! Ape Law exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like 'BioShock: Infinite' and the 'Tomb Raider' reboot and moved onto the indie scene in 2011 as the level design lead on 'Chivalry: Medieval Warfare' He is now the creative director and level builder/designer for 'Albino Lullaby'. The studio is comprised of other industry vets, who have worked on a myriad of games from 'Borderlands' to 'Lord of the Rings Online' and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over the north east coast of North America, from Toronto down to New Jersey and communicate primarily over Skype. | ||
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<br><strong>Gameplay Captured On</strong> | <br><strong>Gameplay Captured On</strong> | ||
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==Features== | ==Features== | ||
*[[Single-player]] | *[[Single-player]] |