OSVR: Difference between revisions
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{{Platform Infobox | |||
|image= | |||
|Type=[[Virtual Reality]] | |||
|Subtype=[[Head-mounted Display]] | |||
|Creator=[[Razer]] | |||
|Developer= | |||
|Manufacturer= | |||
|Devices=[[OSVR Hacker Dev Kit]] | |||
|Accessories= | |||
|Release Date= | |||
|Price= | |||
|Website=http://www.osvr.com/ | |||
}} | |||
OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]]. Described by [[Razer]] CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. | OSVR or Open Source Virtual Reality is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]]. Described by [[Razer]] CEO Min-Liang Tan as the Android of [[VR]], OSVR is an open-source software platform designed to create standardization and bring Virtual Reality onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating systems. Developers can use OSVR to port and optimize [[VR Applications|VR applications]] for individual [[VR Devices|devices]]. | ||